Beta: 2.5 beta 4
Josef Drexler <[email protected]> Sun, 30 Apr 2006 21:21:14 -0400
| Newsgroups | gmane.games.ttdpatch.announce |
|---|---|
| Message-ID | <20060501012737.B436B6B7ED__49585.3059612729$1146446885$gmane$org@ttdpatch.net> |
Hi all,
the latest beta version is now available, as usual at
http://www.ttdpatch.net/src/
As you might expect for a beta version, this one again has a lot of
bugfixes, and not much else. GRF developers should take note of some
changes to the way language IDs are specified (for action 4/B/11). Instead
of using bit 6 to select the old/new language numbering scheme, this is
now done by the GRF version set in action 8. Please see the updated wiki
page for more details.
Please note that my main email address has changed. The
@geology.cornell.edu will no longer be active in a few weeks. However all
@ttdpatch.net addresses will continue to work as before.
Enjoy!
Josef
All changes in 2.5 beta 4:
- prevent "ignore signals" button from working in depot unless entire
train is in depot
- fixed ghost depots appearing after removing track from railroad crossing
over town roads
- fixed crash when too many station sets were activated
- fixed morestatistics showing Manage button even with subsidiaries off
- by eis_os:
* changed onewayroads to only show markers when road building is
active
* added "debug" button to grf status window, writes info to
grfdebug.txt
- fixed hang when loading game if save had too many animation tiles
- fixed handling of language ID bytes with bits 6 and 7 set
- by Csaba:
* fixed wrong industries appearing with newindustries on but
newhouses off
* text modifications are now applied to GRF texts as well
* text modifications now handle UTF-8 correctly
* fixed incorrect rail menu with unifiedmaglev=2 and electrifiedrails
off
* fixed crash if langID is changed via a GRF
* fixed: callback 3D put the cargo type into the wrong variable
* fixed toy factory breaking with newindustries (animation is reduced
now)
- (devel) ensure all sprite blocks always have a valid cargo translation
table
- fixed bug with "freighttrains off" still applying default multiplier of
5
- fixed crash in industry production callback
- grf language ID handling changed; grf version up to 6 use bit mask, from
7 on use language numbers
- change value 00 in action F language ID to be american language if it is
the first entry
- fixed ship/plane vars 40+x getting wrong values after loading a game
- fixed broken glyphs when disabling a font grf
- (devel) makelang now checks for duplicate entries
- fix PBS train crashes if train tries to reserve looping route
- fix PBS train crashes if train cannot reverse
- by steven_h:
* fixed LocoGui build station from resetting 'station highlight area'
to 1x1 when double-clicking on build station button.
* tram/road depots now respect transparent buildings
- fixed crash with enhancetunnels on but manuconv off
- fixed status bar news messages are missing first char and having wrong
colour in unicode mode
--
Josef Drexler
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