Re: Patch speed problems, was: Alpine climate, speed problems

[email protected] Sun, 22 Jan 2006 21:08:15 +0100
Newsgroups gmane.games.ttdpatch.general
Message-ID <43D3F43F.27510.AC0C317@localhost>
On 21 Jan 2006 at 16:27, Josef Drexler wrote:

> Well, two things that can lag pretty badly is the map window,
> depending on the update setting (maprefresh), and the vehicle list
> windows, particularly with sorting enabled.
>
> I suspect it's not so much the number of windows, but rather very
> specific ones that cause the lagging, and those two would be the usual
> suspects.

If I may join in the debate, I can confirm that those two windows
create a certain amount of slowdown, as one would expect.

Yet, I have also been able to recreate a peculiar phenomenon which
has been reported here a few weeks ago by someone: there can be a
considerable slowdown caused by one or two open train windows. And
ist is important what kind of train it is.

I have a number of longish freight trains (14-tile-trains, i.e.
engine plus 27 cars) in my game. I can open the train windows of as
many oil transporting trains as I wish without a discernible effect.
But If I open two train windows for fish transporting trains
(refrigerator wagons), the display becomes choppy.

regards

Wolfgang
--
Wolfgang Preiß
[email protected]
http://www.wopr.handshake.de/

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