RE: invalid sprites in TTDP 2.5 beta 1 and other anomalies
"Carl, Bill" <[email protected]> Tue, 28 Feb 2006 16:41:28 -0500
| Newsgroups | gmane.games.ttdpatch.general |
|---|---|
| Message-ID | <[email protected]> |
Hey Josef, I have these trams files loaded: newgrf/trams_127.grf newgrf/tramw_549.grf But they show up as red in the GRF status window. Am I suppose to use a different tram file? Screen shots are at: www.smd.cc/ttdlx (the old ones have been removed). As for the invalid sprites, I did read your announcement at http://lists.ttdpatch.net/ttdpatch-announce/200602/msg00002.html But somehow I missed the invalid sprite paragraph. It is now fixed since I turned off Experiemntal Features. I was trying to retrofit the Floss '47', the SH '30' and the SH '40'. None of these have the cargo window when I build them. Bill -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Josef Drexler Sent: Tuesday, February 28, 2006 3:24 PM To: [email protected] Subject: Re: [ttdpatch] invalid sprites in TTDP 2.5 beta 1 and other anomalies Carl, Bill wrote: > I downloaded some of the trams files and selected them with the > TTDXCPro utility (I love this utility too!!!). But I can't build any > trams in my games...... Are the tram sets enabled in the game? Check the GRF Status window. > And now on my latest woes: > After launching the latest Beta, I got a bunch of errors about invalid > sprites in my graphics files. A screen shot of each can be found at: > www.smd.cc/ttdlx See my announcement at http://lists.ttdpatch.net/ttdpatch-announce/200602/msg00002.html (why do I even write those things...) > Here are some other anomalies I noticed with 2.5 Beta 1: > - I can't refit my engines to carry other cargo (and the switch is > turned on) Not everything is refittable. What exactly are you trying? > - I can't CTRL-click a line of old (supplemental engines) in the depot > to the trash can but I can do it with freight cars. I have to drag > the engines one at a time to the trash can. I think that's intentional; the ctrl-selling only applies to wagons. > - I can build an engine depot at the end of my competitions station, > create a cheapo engine, send it on its way without orders, and get > this....it actually travels down the competition's tracks!!! I know > in previous versions that my engine would just turn around as soon as > it got to the edge of the engine depot. You've probably enabled cooperative play, see http://wiki.ttdpatch.net/tiki-index.php?page=ExperimentalFeatures&pagenu m=2 -- Josef Drexler -- TTDPatch mailing list. To unsubscribe from the list, send an email to [email protected] with the body (not the subject) of the email containing only the word "unsubscribe" (without the quotes). For more info please see http://www.ttdpatch.net/maillist.html -- TTDPatch mailing list. To unsubscribe from the list, send an email to [email protected] with the body (not the subject) of the email containing only the word "unsubscribe" (without the quotes). For more info please see http://www.ttdpatch.net/maillist.html