RE: invalid sprites in TTDP 2.5 beta 1 and other anomalies

"Carl, Bill" <[email protected]> Tue, 28 Feb 2006 16:41:28 -0500
Newsgroups gmane.games.ttdpatch.general
Message-ID <[email protected]>
Hey Josef,

I have these trams files loaded:
newgrf/trams_127.grf
newgrf/tramw_549.grf

But they show up as red in the GRF status window.  Am I suppose to use a
different tram file?  Screen shots are at:
www.smd.cc/ttdlx (the old ones have been removed).


As for the invalid sprites, I did read your announcement at
http://lists.ttdpatch.net/ttdpatch-announce/200602/msg00002.html
But somehow I missed the invalid sprite paragraph.  It is now fixed
since I turned off Experiemntal Features.

I was trying to retrofit the Floss '47', the SH '30' and the SH '40'.
None of these have the cargo window when I build them.

Bill

-----Original Message-----
From: [email protected] [mailto:[email protected]]
On Behalf Of Josef Drexler
Sent: Tuesday, February 28, 2006 3:24 PM
To: [email protected]
Subject: Re: [ttdpatch] invalid sprites in TTDP 2.5 beta 1 and other
anomalies

Carl, Bill wrote:
> I downloaded some of the trams files and selected them with the 
> TTDXCPro utility (I love this utility too!!!).  But I can't build any 
> trams in my games......

Are the tram sets enabled in the game? Check the GRF Status window.

> And now on my latest woes:
> After launching the latest Beta, I got a bunch of errors about invalid

> sprites in my graphics files.  A screen shot of each can be found at:
> www.smd.cc/ttdlx

See my announcement at
http://lists.ttdpatch.net/ttdpatch-announce/200602/msg00002.html
(why do I even write those things...)

> Here are some other anomalies I noticed with 2.5 Beta 1:
> - I can't refit my engines to carry other cargo (and the switch is 
> turned on)

Not everything is refittable.  What exactly are you trying?

> - I can't CTRL-click a line of old (supplemental engines) in the depot

> to the trash can but I can do it with freight cars.  I have to drag 
> the engines one at a time to the trash can.

I think that's intentional; the ctrl-selling only applies to wagons.

> - I can build an engine depot at the end of my competitions station, 
> create a cheapo engine, send it on its way without orders, and get 
> this....it actually travels down the competition's tracks!!!  I know 
> in previous versions that my engine would just turn around as soon as 
> it got to the edge of the engine depot.

You've probably enabled cooperative play, see
http://wiki.ttdpatch.net/tiki-index.php?page=ExperimentalFeatures&pagenu
m=2

--
Josef Drexler

--
TTDPatch mailing list.  To unsubscribe from the list, send an email to
[email protected] with the body (not the subject) of the
email containing only the word "unsubscribe" (without the quotes).
For more info please see http://www.ttdpatch.net/maillist.html

--
TTDPatch mailing list.  To unsubscribe from the list, send an email to
[email protected] with the body (not the subject) of the
email containing only the word "unsubscribe" (without the quotes).
For more info please see http://www.ttdpatch.net/maillist.html