Re: AlpineClimate version 0.2 released

Michael Blunck <[email protected]> Thu, 18 May 2006 13:37:16 +0200
Newsgroups gmane.games.ttdpatch.general
Message-ID <[email protected]>
Daan Krantz wrote:

> By the way michael is it correct that there is a 'sweet factory' loaded 
> in this climate? 

No. Please try to start a new game.

> and that I can't deliver the grain and livestock 
> anywhere? 

Well, although I´ve run loads of tests, it seems that two bugs got
through. :\

The alpine factory should accept livestock, grain and steel quite
normally but when the NewCargo set would be active/activated, this
should be changed to wood and steel being accepted. Due to a bug (?) in
action07 this selection didn´t work, instead grain and livestock would
never been accepted.

I´ve uploaded v0.21 of the AlpineClimate which includes a workaround to
circumvent this bug.

> Oh and ofcourse there is no food to deliver at the towns 
> either. 

Well, that´s bug number two and this one is a complicated one.
Apparently, the newhouses feature hadn´t been designed for modifying
*existing* buildings but for generating new ones.

However, the NewCargo set modifies both vehicles and houses with regards
to its new cargoes.

Now, when you use both AlpineClimate and NewCargo, buildings will never
be modified to accept food.

This is a quite complicated case and I have to think over it for a
couple of days to get it fixed.

Sorry for the inconveniences.

regards
Michael

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