Re: AlpineClimate version 0.2 released
Pierre Schade <[email protected]> Wed, 17 May 2006 22:45:46 +0200
| Newsgroups | gmane.games.ttdpatch.general |
|---|---|
| Message-ID | <[email protected]> |
Marcin Grzegorczyk schrieb:
> Uwe Domaratius wrote:
>> Daan Krantz wrote:
>>> I would have fun with it if the 'random' map generator didn't
>>> generate the same map every time (for artic or in this case
>>> alpine) :(. It is always a map with 1 half in the snow and the
>>> other half in temperate. [...]
>>
>> That's how the map generator for the alpine climate works, so it's
>> not a bug, but a feature. For tropic climate, the results are
>> similar, but with more water.
>
> Well, not really.
>
> For sub-arctic, the map is first shaped using TRGI sprites 52..84
> (the same set as for temperate/toyland 'hilly' terrain), then a
> randomly-selected half is re-shaped using TRGI sprites 85..88
> (special 'highlands' mode).
>
> For sub-tropical, the map is first shaped using TRGI sprites 52..61
> ('very flat') with lots of water left, then a randomly-selected half
> is shaped again with the same set (but for much longer, so only
> little water is left), and then the other half is re-shaped using
> TRGI sprites 52..88 ('mountainous').
Is it possible to implement a button in terrain editor to start this
alogoritm manualy?
Regards, Pierre
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