Re: Canals

Oskar <[email protected]> Sun, 21 May 2006 12:43:01 +0200
Newsgroups gmane.games.ttdpatch.general
Message-ID <[email protected]>
Hi

Jonty wrote about canals:
> I think the word you're looking for is 'Locks' (In English anyway), 
> and I agree that they would be more realistic, and surely not too hard 
> to implement; all you would need is a way of detecting that a boat has 
> entered the lock, close the gate, raise the boat and open the other 
> gate! You would have to make sure that more than one boat wasn't in 
> the lock at a time, though.
Not to hard to do?
Could people stop making comments how easy/hard a certain feature is please.

The Canals feature did take quite long time to be in a state it was even 
usable,
specially the ship lifting system was the most problematical part.

- Ships have no collision detection
- Ships have no bounding box, so it's not clear how big a ship is.
- Ships have a bad path finder
- A ship can start reversing it's direction while in a lock.
- You can't simple stop a ship, it can trigger the code to try to get a 
stuck ship free. (that could be disabled)
- And then with a fully functional lock you need a queue for ships, so 
no two ships try to enter the lock at the same time.
- Some sync so ships on both sides are processed intelligent.

* This short list are the key points that I can remember instantly ... 

Surely these point are doable. All things are with enough work, patient 
and time doable. Will you spend some months on it?

So please stop this "it's not hard to do" kind of comments without 
having the necessary knowledge about this.. sorry to be a bit harsh on 
this point.

Regards
Oskar


	

	
		
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