ideas and other things
"Gaius Iulius Caesar" <[email protected]> Sun, 6 Aug 2006 12:55:58 +0200
| Newsgroups | gmane.games.ttdpatch.general |
|---|---|
| Message-ID | <003e01c6b946$e7139f70$0200000a@nec> |
Well, I have read to do list, but did not find impossible list. I remember
some of the things from that 2 list years ago, but ie. higher bridges were
there too, were not they?
I have some ideas, ...
1) Allow to change flow of time. I do not mean speed of the game, but the
speed of years passing. Sometimes I would prefer to play days between 1920
and 1950 (ie.). Is it possible (someday in future)?
2) I know, it would be very difficult or impossible, but I would like to
hear opinion from any programmer of TTDPatch. Would it be possible to
somehow simulate that passangers from some town (the best from every town
building) want to travel to another town (better special tile) like in
Traffic Giant (which I admire most) by JoWood?
3) There is still maybe problem with number of vehicles, but if it would be
resolved, what about to simulate personal cars? I know, it is another
crazy idea, but there would be some way to do it.
a) many cars (maybe there is a problem with number of sprites in
graphics?) with graphic like personal cars going with no orders and
belonging to some "invisible" player or no player
b) possibly relate this with 2)
c) ad a), but only in towns
4) Is implementing building curves or other not ordinary tracks under
bridges impossible? Ie. crossingsand so on.
5) Is it possible to have oneway tunnels and bridges too? Or would it be
possible to implement it?
6) What about non road, but tram bridges?
7) Does it depends on graphic, or not: What about having tram stops without
road?
8) It is just an idea and even now maybe a hint for some players. But trams
are interesting new option to simulate different metro (underground/U-Bahn)
tracks. Just build tram stop one level lower than city. Then build just
behind that stop tunnels (forward and backward) and let city to build houses
on slopes around it.
With 6) and 7) together it could seem very nice (eventually with special
graphic for tram stops with roof and so on).
And wiht that enhancedtunnels with roads would it be much more better.
9) Another little crazy idea: What about to implement combinde
transportation? I mean something like RoLo: trains can load trucks and
unload them at station. I know, feeder service does it too. But with trucks
going on railway, it would be another interesting opportunity.
10) New "industry": like in SimCity 3 and 4 - garbage. Household would
produce garbage and there would be some incinerators and recycling centres
and landfills. It could be possibly another factor influencing town growth.
Some power plants could accept trash too.
11) Diagonal railroad crossings with roads? (Railway is diagonal on tile and
road normal) It partly is similar to 4)
Well, it is possilby all. I think, points 1), 4), 5), 6), 10), 11) are more
interesting and more players would aprreciate them. But 10) is very
unimportant. I have not already tried to manage providing food to towns in
temperate and so on:-). It is just an idea, which could someone inspire...
I posted one new bug with trams to Bug Tracer and two comments to two
existing bugs.
I would like to thank all programmers. I have been playing TTDPatch probably
2 years ago (already with new station graphics and posibility to add tiles
of stationst) and trams or irregular stations are great improvement since
then! And I am very looking forward to Total Town Replacement 3 and ohter
graphic sets.
It is now very difficult to find, what graphic you really want to use:-)
(and can together). Ie. I am still trying to find Czech trams (I will
find...)
Best regards...
--
TTDPatch mailing list. To unsubscribe from the list, send an email to
[email protected] with the body (not the subject) of the
email containing only the word "unsubscribe" (without the quotes).
For more info please see http://www.ttdpatch.net/maillist.html