Re: ideas and other things
Leon Hagendijk <[email protected]> Mon, 07 Aug 2006 19:21:24 +0200
| Newsgroups | gmane.games.ttdpatch.general |
|---|---|
| Message-ID | <[email protected]> |
Hi all, I've got to say those ideas of Gaius Iulius Caesar are great in some ways, but I think some of them are not so very great in my eyes... Comments on Caesar's 11 ideas: 1) Good idea, but why do you want to do that? The 'good' vehicles in my eyes just arrive after the 1950's... 2) Simulating passengers wanting to travel to set locations... Great idea by JoWood, but would take a lot of work to implement it, I think. 3) Simulating personal cars. I think the map will get too crowded if you should do that. In the other way, you'd get delays for traffic by road by those so familiar traffic jams, which makes the game more realistic. I'm not fond of traffic jams, not even in a game... :-$ 4) Building non-straight railway and road under bridges, would spare a lot of space in several situations... Great idea 5) One-way tunnels and bridges can be made by setting the roads leading towards the bridges/tunnels (the parts in front of it) to one-way, I noticed. 6&7) Tram-only bridges and stops... Must be possible to draw them, I think. What do you think on the other hand of making combined tram-only/traim/busstops? I mean, a stop where the trams will leave from another place than the buses, ie at the other end of a station. Or else the possibility to enlarge the bus-/tramstops? 8) Metro, great, but then combined with the 'enlarged' bus/tramstops, it would be even better, I think. 9) no comment... 10) Garbage! Great! Now I get images of crashing garbage trains and how it would look like afterwards in real-life... Yuck... 11) Interesting, non-straight railway crossings. Partly the same Idea I have is trying to make railway crossings in (yes it sounds weird) curves... I've made some tunnel entrance/railway junctions, but to be sure, they don't look very nice to me. Are there graphics I'm missing? 'Cause now it's just railway floating above a regular tunnel entrance... BlueEagle a.k.a. Leon Hagendijk, Webmaster SteigerA2.tk Check my website about Autism: *(UNDER CONSTRUCTION!)*_* *_http://www.steigera2.tk (DUTCH!) <http://www.steigera2.tk> Or check my Forum, also about this subject!: *http://www.autibende.tk (DUTCH!) <http://www.autibende.tk>* * * Gaius Iulius Caesar plans were: > 1) Allow to change flow of time. I do not mean speed of the game, but the > speed of years passing. Sometimes I would prefer to play days between 1920 > and 1950 (ie.). Is it possible (someday in future)? > > 2) I know, it would be very difficult or impossible, but I would like to > hear opinion from any programmer of TTDPatch. Would it be possible to > somehow simulate that passangers from some town (the best from every town > building) want to travel to another town (better special tile) like in > Traffic Giant (which I admire most) by JoWood? > > 3) There is still maybe problem with number of vehicles, but if it would be > resolved, what about to simulate personal cars? I know, it is another > crazy idea, but there would be some way to do it. > a) many cars (maybe there is a problem with number of sprites in > graphics?) with graphic like personal cars going with no orders and > belonging to some "invisible" player or no player > b) possibly relate this with 2) > c) ad a), but only in towns > > 4) Is implementing building curves or other not ordinary tracks under > bridges impossible? Ie. crossingsand so on. > > 5) Is it possible to have oneway tunnels and bridges too? Or would it be > possible to implement it? > > 6) What about non road, but tram bridges? > > 7) Does it depends on graphic, or not: What about having tram stops without > road? > > 8) It is just an idea and even now maybe a hint for some players. But trams > are interesting new option to simulate different metro (underground/U-Bahn) > tracks. Just build tram stop one level lower than city. Then build just > behind that stop tunnels (forward and backward) and let city to build houses > on slopes around it. > With 6) and 7) together it could seem very nice (eventually with special > graphic for tram stops with roof and so on). > And wiht that enhancedtunnels with roads would it be much more better. > > 9) Another little crazy idea: What about to implement combinde > transportation? I mean something like RoLo: trains can load trucks and > unload them at station. I know, feeder service does it too. But with trucks > going on railway, it would be another interesting opportunity. > > 10) New "industry": like in SimCity 3 and 4 - garbage. Household would > produce garbage and there would be some incinerators and recycling centres > and landfills. It could be possibly another factor influencing town growth. > Some power plants could accept trash too. > > 11) Diagonal railroad crossings with roads? (Railway is diagonal on tile and > road normal) It partly is similar to 4) > -- TTDPatch mailing list. To unsubscribe from the list, send an email to [email protected] with the body (not the subject) of the email containing only the word "unsubscribe" (without the quotes). For more info please see http://www.ttdpatch.net/maillist.html