Re: ideas and other things + sth. NEW!

"Gaius Iulius Caesar" <[email protected]> Mon, 7 Aug 2006 20:05:24 +0200
Newsgroups gmane.games.ttdpatch.general
Message-ID <004a01c6ba4c$0ee7f040$0200000a@nec>
Yes, some of that ideas were just plain ideas.  I added them  only to maybe
inspire someone. 3) is an example, because sometimes RVs have problems to
meet slower RV (to go before them, I do not know the english term).

1) Well, year 1920-30 is not very interesting, but then ´to enjoy old times,
to enjoy old steam trains and so on (especially with DB Set XL...). I am not
the profi player, who does everything to quick profit. I enjoy the game,
then I have only half of my plans fulfilled, when year 2000 passes. And then
I do not like it very much (yes, something I do, but something not)...
Well, the best would be to be able to change the flow of time in any game
everytime. But for the whole game (setting in .cfg file) would be enough
(for now).
2) I know, very problematic, as I said.
5) Are you sure? I am now building my scenario, so I  will see. But I think
it will be problematic, because RVs going on the other side (in CR, Germany,
USA ... on the left side) will have to geto to right side to pass the tunnel
or bridge.
6-7) I think I saw year ago multi-tile bus stations as an impossible thing.
But yes, it would be great. Or the possibility to hav on  one tile TRAM stop
and another BUS station...
Let's just hear from some programmer of TTDPatch
9) It is not as whole thing crazy. It happens in Europe, but yes, it is
absolutely not needed thing.
10) Well I am not sure, how did you your point mean (ironic or truely? that
"yuck" makes me doubts)
11) I do not understand your curve crossings.  Did you mean only railway
crossings, or crossings with road (street)?

The graphic for that enhancetunnels is somwhere. Unortunately I am not sure,
where did I get it. But try
http://www-user.tu-chemnitz.de/~dou/ttdx/index.html#about and the links in
"Requirements". On this guide is on first pages about railways image of this
graphic. But I turned it off in early years, it looks too modern.


NEW question:
12) Are roads responding to setting "Transparent buildings"? Because then it
woul be possible in this view show the marks (arrows) on oneway roads.
Normaly it is very ... not nice:-).

13) I know, I probably want too much:-). But it would be nice to have tram
tracks for oneway roads too (for building avenues in city). Now it is
problematic, you get  road vehicles going toward the trams (they do not go
in one direction only).

----- Original Message ----- 
From: "Leon Hagendijk" <[email protected]>
To: <[email protected]>
Sent: Monday, August 07, 2006 7:21 PM
Subject: Re: [ttdpatch] ideas and other things


> Hi all,
>
> I've got to say those ideas of Gaius Iulius Caesar are great in some
> ways, but I think some of them are not so very great in my eyes...
>
> Comments on Caesar's 11 ideas:
> 1) Good idea, but why do you want to do that? The 'good' vehicles in my
> eyes just arrive after the 1950's...
> 2) Simulating passengers wanting to travel to set locations... Great
> idea by JoWood, but would take a lot of work to implement it, I think.
> 3) Simulating personal cars. I think the map will get too crowded if you
> should do that. In the other way, you'd get delays for traffic by road
> by those so familiar traffic jams, which makes the game more realistic.
> I'm not fond of traffic jams, not even in a game... :-$
> 4) Building non-straight railway and road under bridges, would spare a
> lot of space in several situations... Great idea
> 5) One-way tunnels and bridges can be made by setting the roads leading
> towards the bridges/tunnels (the parts in front of it) to one-way, I
> noticed.
> 6&7) Tram-only bridges and stops... Must be possible to draw them, I
> think. What do you think on the other hand of making combined
> tram-only/traim/busstops? I mean, a stop where the trams will leave from
> another place than the buses, ie at the other end of a station. Or else
> the possibility to enlarge the bus-/tramstops?
> 8) Metro, great, but then combined with the 'enlarged' bus/tramstops, it
> would be even better, I think.
> 9) no comment...
> 10) Garbage! Great! Now I get images of crashing garbage trains and how
> it would look like afterwards in real-life... Yuck...
> 11) Interesting, non-straight railway crossings. Partly the same Idea I
> have is trying to make railway crossings in (yes it sounds weird)
curves...
>
> I've made some tunnel entrance/railway junctions, but to be sure, they
> don't look very nice to me. Are there graphics I'm missing? 'Cause now
> it's just railway floating above a regular tunnel entrance...
>
>
> BlueEagle a.k.a. Leon Hagendijk, Webmaster SteigerA2.tk

--
TTDPatch mailing list.  To unsubscribe from the list, send an email to
[email protected] with the body (not the subject) of the
email containing only the word "unsubscribe" (without the quotes).
For more info please see http://www.ttdpatch.net/maillist.html