Re: ideas and other things + sth. NEW!

Leon Hagendijk <[email protected]> Tue, 08 Aug 2006 19:16:17 +0200
Newsgroups gmane.games.ttdpatch.general
Message-ID <[email protected]>
>
> Yes, some of that ideas were just plain ideas.  I added them  only to maybe
> inspire someone. 3) is an example, because sometimes RVs have problems to
> meet slower RV (to go before them, I do not know the english term).
>   
to pass them, you mean...
> 1) Well, year 1920-30 is not very interesting, but then ´to enjoy old times,
> to enjoy old steam trains and so on (especially with DB Set XL...). I am not
> the profi player, who does everything to quick profit. I enjoy the game,
> then I have only half of my plans fulfilled, when year 2000 passes. And then
> I do not like it very much (yes, something I do, but something not)...
> Well, the best would be to be able to change the flow of time in any game
> everytime. But for the whole game (setting in .cfg file) would be enough
> (for now).
> 2) I know, very problematic, as I said.
> 5) Are you sure? I am now building my scenario, so I  will see. But I think
> it will be problematic, because RVs going on the other side (in CR, Germany,
> USA ... on the left side) will have to geto to right side to pass the tunnel
> or bridge.
>   
I thought it would be possible this way...
> 6-7) I think I saw year ago multi-tile bus stations as an impossible thing.
> But yes, it would be great. Or the possibility to hav on  one tile TRAM stop
> and another BUS station...
> Let's just hear from some programmer of TTDPatch
> 9) It is not as whole thing crazy. It happens in Europe, but yes, it is
> absolutely not needed thing.
> 10) Well I am not sure, how did you your point mean (ironic or truely? that
> "yuck" makes me doubts)
>   
Yuck, well, I don't think you want to see crashing garbage trains... all 
those dipers all around, yuck... I meant it ironically...
> 11) I do not understand your curve crossings.  Did you mean only railway
> crossings, or crossings with road (street)?
>   
I meant something like a road, S-shaped, where you can run a train track 
along, so you get a sort of diagonal railroad crossings, where the cars 
go diagonal (hope i'm clearer now...
> The graphic for that enhancetunnels is somwhere. Unortunately I am not sure,
> where did I get it. But try
> http://www-user.tu-chemnitz.de/~dou/ttdx/index.html#about and the links in
> "Requirements". On this guide is on first pages about railways image of this
> graphic. But I turned it off in early years, it looks too modern.
>
>
> NEW question:
> 12) Are roads responding to setting "Transparent buildings"? Because then it
> woul be possible in this view show the marks (arrows) on oneway roads.
> Normaly it is very ... not nice:-).
>   
Roads are not responding to setting that switch on... Only buildings 
disappear and you can see the road-layout including one-way marks
> 13) I know, I probably want too much:-). But it would be nice to have tram
> tracks for oneway roads too (for building avenues in city). Now it is
> problematic, you get  road vehicles going toward the trams (they do not go
> in one direction only).
One way tram tracks, you mean... Well, doesn;t sound logical...

--
TTDPatch mailing list.  To unsubscribe from the list, send an email to
[email protected] with the body (not the subject) of the
email containing only the word "unsubscribe" (without the quotes).
For more info please see http://www.ttdpatch.net/maillist.html