Re: ideas and other things + sth. NEW!
Leon Hagendijk <[email protected]> Tue, 08 Aug 2006 19:16:17 +0200
| Newsgroups | gmane.games.ttdpatch.general |
|---|---|
| Message-ID | <[email protected]> |
> > Yes, some of that ideas were just plain ideas. I added them only to maybe > inspire someone. 3) is an example, because sometimes RVs have problems to > meet slower RV (to go before them, I do not know the english term). > to pass them, you mean... > 1) Well, year 1920-30 is not very interesting, but then ´to enjoy old times, > to enjoy old steam trains and so on (especially with DB Set XL...). I am not > the profi player, who does everything to quick profit. I enjoy the game, > then I have only half of my plans fulfilled, when year 2000 passes. And then > I do not like it very much (yes, something I do, but something not)... > Well, the best would be to be able to change the flow of time in any game > everytime. But for the whole game (setting in .cfg file) would be enough > (for now). > 2) I know, very problematic, as I said. > 5) Are you sure? I am now building my scenario, so I will see. But I think > it will be problematic, because RVs going on the other side (in CR, Germany, > USA ... on the left side) will have to geto to right side to pass the tunnel > or bridge. > I thought it would be possible this way... > 6-7) I think I saw year ago multi-tile bus stations as an impossible thing. > But yes, it would be great. Or the possibility to hav on one tile TRAM stop > and another BUS station... > Let's just hear from some programmer of TTDPatch > 9) It is not as whole thing crazy. It happens in Europe, but yes, it is > absolutely not needed thing. > 10) Well I am not sure, how did you your point mean (ironic or truely? that > "yuck" makes me doubts) > Yuck, well, I don't think you want to see crashing garbage trains... all those dipers all around, yuck... I meant it ironically... > 11) I do not understand your curve crossings. Did you mean only railway > crossings, or crossings with road (street)? > I meant something like a road, S-shaped, where you can run a train track along, so you get a sort of diagonal railroad crossings, where the cars go diagonal (hope i'm clearer now... > The graphic for that enhancetunnels is somwhere. Unortunately I am not sure, > where did I get it. But try > http://www-user.tu-chemnitz.de/~dou/ttdx/index.html#about and the links in > "Requirements". On this guide is on first pages about railways image of this > graphic. But I turned it off in early years, it looks too modern. > > > NEW question: > 12) Are roads responding to setting "Transparent buildings"? Because then it > woul be possible in this view show the marks (arrows) on oneway roads. > Normaly it is very ... not nice:-). > Roads are not responding to setting that switch on... Only buildings disappear and you can see the road-layout including one-way marks > 13) I know, I probably want too much:-). But it would be nice to have tram > tracks for oneway roads too (for building avenues in city). Now it is > problematic, you get road vehicles going toward the trams (they do not go > in one direction only). One way tram tracks, you mean... Well, doesn;t sound logical... -- TTDPatch mailing list. To unsubscribe from the list, send an email to [email protected] with the body (not the subject) of the email containing only the word "unsubscribe" (without the quotes). For more info please see http://www.ttdpatch.net/maillist.html