Re: ideas and other things + sth. NEW!

"Gaius Iulius Caesar" <[email protected]> Wed, 9 Aug 2006 18:27:48 +0200
Newsgroups gmane.games.ttdpatch.general
Message-ID <008d01c6bbd0$c1300820$0200000a@nec>

----- Original Message ----- 
From: "Leon Hagendijk" <[email protected]>
To: <[email protected]>
Sent: Tuesday, August 08, 2006 7:16 PM
Subject: Re: [ttdpatch] ideas and other things + sth. NEW!

>> 11) I do not understand your curve crossings.  Did you mean only railway
>> crossings, or crossings with road (street)?
>>
>I meant something like a road, S-shaped, where you can run a train track
>along, so you get a sort of diagonal railroad crossings, where the cars
>go diagonal (hope i'm clearer now...

Well, I think it would be possible with my diagonal crossings. Roads go
normaly east-west or north-south and rail corsses them diagonal. Then if you
build the road in L to the more crossings, it is you choice.

But interesting would be diagonal roads like in SimCity.

>> NEW question:
>> 12) Are roads responding to setting "Transparent buildings"? Because then
it
>> woul be possible in this view show the marks (arrows) on oneway roads.
>> Normaly it is very ... not nice:-).
>
>Roads are not responding to setting that switch on... Only buildings
>disappear and you can see the road-layout including one-way marks

Sorry, I must apologise to everyone. I did see that arrows in editor and
maybe in game, because I have in game often Road building toolbar open. So I
saw them, but I did not realized that they appear only in the building mode
or in editor.

>> 13) I know, I probably want too much:-). But it would be nice to have
tram
>> tracks for oneway roads too (for building avenues in city). Now it is
>> problematic, you get  road vehicles going toward the trams (they do not
go
>> in one direction only).
>One way tram tracks, you mean... Well, doesn;t sound logical...

But trams going towards the road vehicles are not logical too. Yes, the best
would be to build tram tracks like in the Traffic Giant, only for one
direction at the time. But I know, it is hard to implement.


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