Re: Beta: 2.5 beta 8

"Gaius Iulius Caesar" <[email protected]> Wed, 9 Aug 2006 19:24:26 +0200
Newsgroups gmane.games.ttdpatch.general
Message-ID <00c501c6bbd8$ba30acc0$0200000a@nec>
I have a little bug, but in the config tool by Anders Isaksson. It has
problems with national code pages. For example wit Czech characters. So I
have nonsense characters instead of our national letters like c, r, e ...
Which are in translated ttdpatchw.cfg.

----- Original Message ----- 
From: "Josef Drexler" <[email protected]>
To: "ttdpatch-announce" <[email protected]>
Sent: Tuesday, August 08, 2006 3:59 AM
Subject: [ttdpatch-announce] Beta: 2.5 beta 8


>
> Hi all,
>
> What is probably the last 2.5 beta version is now available as usual at
> http://www.ttdpatch.net/src/
>
> After installing this, be aware that you need to install an updated
> graphics file, ttdpbase(w).grf, that replaces the multitude of patch
> graphics files we had before:
>
> - download ttdpbase(w).zip from http://www.ttdpatch.net/newgrf.html#25
> - unzip into the newgrf folder
> - add "newgrf/ttdpbase(w).grf" to newgrf(w).cfg
>   (with "w" for the Windows version, without for DOS)
> - remove all of the following from newgrf(w).cfg:
>   canals.grf, ccol2.grf, elrails.grf, gui.grf, nsignals.grf, oneway.grf,
>   tramtrk.grf, trkfound.grf (or the names ending in "w" for Windows)
>
> In related news, Anders Isaksson has written a new simple configuration
> tool for TTDPatch that allows editing ttdpatch.cfg and always supports all
> switches no matter what version you have installed.
>
> You can get it at http://www.ttdpatch.net/tools.html#configtool
>
> As for the actual beta version, there have been a large number of bugfixes
> again.  I think I've got them all now, so that this should be the last
> beta version.  Please test this one extensively and report if I've missed
> a bug or other problem!
>
> Otherwise, enjoy and look forward to the imminent 2.5 release!
>
> -Josef.
>
>
> All changes in 2.5 beta 8:
> - fixed UTF-8 characters 7B..7F having zero width
> - ignore action 3 and action A if GRFID is FFFFFFFF and given ID/sprite
>   already has a definition/replacement
> - fixed broken vehicle windows or crashes when buying vehicles
> - allow specifying debug switches multiple times to increase value
> - change switches.xml to have category tree
> - implement grf debugger sign cheat
> - by Lakie:
>   * make Landinfo cheat available outside of debug compiles
>   * fixed a crash in cht:landinfo which happens if a Landscape isn't
>     enabled
> - fixed trains trying to leave a PBS depot reserving the depot tile even
>   if they can't find a path
> - fixed GRM conflict not actually deactivating conflicting file
> - show conflicting resource for vehicle GRM
> - move town growth switches to their own category
> - fixed ship and aircraft lists not changing the number of displayed items
>   when changing window size in DOS
> - in German DOS TTD, <tab> is now used by default to toggle the bulldozer
> - show patch version in GRF Status debug file
> - fixed hang when building road bridge adjacent to rail tunnel with trams
>   on
> - make sure broken down aircraft are no slower than 80 mph to prevent them
>   from getting stuck
> - check that ttdpbase(w).grf is loaded and is the right version
> - fix problem if followvehicle is active while loading a game
> - fix AI companies being sold off not clearing all their tiles
> - fixed problem building tram stops when newstations is off
> - fix tunnels in cooperative play with enhancetunnels on
> - fix cargo in all but first vehicle of articulated wagons having no
>   weight
> - improve display of articulated vehicles in train info window
>
> -- 
> Josef Drexler
>
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