Re: Beta: 2.5 beta 8
Joseph Bartle <jbartl11-ai6B2lNGiXhWk0Htik3J/[email protected]> Wed, 09 Aug 2006 16:22:15 -0400
| Newsgroups | gmane.games.ttdpatch.general |
|---|---|
| Message-ID | <[email protected]> |
Josef Drexler wrote: >Hi all, > >What is probably the last 2.5 beta version is now available as usual at >http://www.ttdpatch.net/src/ > >After installing this, be aware that you need to install an updated >graphics file, ttdpbase(w).grf, that replaces the multitude of patch >graphics files we had before: > >- download ttdpbase(w).zip from http://www.ttdpatch.net/newgrf.html#25 >- unzip into the newgrf folder >- add "newgrf/ttdpbase(w).grf" to newgrf(w).cfg > (with "w" for the Windows version, without for DOS) >- remove all of the following from newgrf(w).cfg: > canals.grf, ccol2.grf, elrails.grf, gui.grf, nsignals.grf, oneway.grf, > tramtrk.grf, trkfound.grf (or the names ending in "w" for Windows) > >In related news, Anders Isaksson has written a new simple configuration >tool for TTDPatch that allows editing ttdpatch.cfg and always supports all >switches no matter what version you have installed. > >You can get it at http://www.ttdpatch.net/tools.html#configtool > >As for the actual beta version, there have been a large number of bugfixes >again. I think I've got them all now, so that this should be the last >beta version. Please test this one extensively and report if I've missed >a bug or other problem! > >Otherwise, enjoy and look forward to the imminent 2.5 release! > >-Josef. > > >All changes in 2.5 beta 8: >- fixed UTF-8 characters 7B..7F having zero width >- ignore action 3 and action A if GRFID is FFFFFFFF and given ID/sprite > already has a definition/replacement >- fixed broken vehicle windows or crashes when buying vehicles >- allow specifying debug switches multiple times to increase value >- change switches.xml to have category tree >- implement grf debugger sign cheat >- by Lakie: > * make Landinfo cheat available outside of debug compiles > * fixed a crash in cht:landinfo which happens if a Landscape isn't > enabled >- fixed trains trying to leave a PBS depot reserving the depot tile even > if they can't find a path >- fixed GRM conflict not actually deactivating conflicting file >- show conflicting resource for vehicle GRM >- move town growth switches to their own category >- fixed ship and aircraft lists not changing the number of displayed items > when changing window size in DOS >- in German DOS TTD, <tab> is now used by default to toggle the bulldozer >- show patch version in GRF Status debug file >- fixed hang when building road bridge adjacent to rail tunnel with trams > on >- make sure broken down aircraft are no slower than 80 mph to prevent them > from getting stuck >- check that ttdpbase(w).grf is loaded and is the right version >- fix problem if followvehicle is active while loading a game >- fix AI companies being sold off not clearing all their tiles >- fixed problem building tram stops when newstations is off >- fix tunnels in cooperative play with enhancetunnels on >- fix cargo in all but first vehicle of articulated wagons having no > weight >- improve display of articulated vehicles in train info window > > > Does this mean that we can't use other special signal sets? -- TTDPatch mailing list. To unsubscribe from the list, send an email to [email protected] with the body (not the subject) of the email containing only the word "unsubscribe" (without the quotes). For more info please see http://www.ttdpatch.net/maillist.html