Re: Beta: 2.5 beta 8

Joseph Bartle <jbartl11-ai6B2lNGiXhWk0Htik3J/[email protected]> Wed, 09 Aug 2006 16:22:15 -0400
Newsgroups gmane.games.ttdpatch.general
Message-ID <[email protected]>
Josef Drexler wrote:

>Hi all,
>
>What is probably the last 2.5 beta version is now available as usual at
>http://www.ttdpatch.net/src/
>
>After installing this, be aware that you need to install an updated
>graphics file, ttdpbase(w).grf, that replaces the multitude of patch
>graphics files we had before:
>
>- download ttdpbase(w).zip from http://www.ttdpatch.net/newgrf.html#25
>- unzip into the newgrf folder
>- add "newgrf/ttdpbase(w).grf" to newgrf(w).cfg
>  (with "w" for the Windows version, without for DOS)
>- remove all of the following from newgrf(w).cfg:
>  canals.grf, ccol2.grf, elrails.grf, gui.grf, nsignals.grf, oneway.grf,
>  tramtrk.grf, trkfound.grf (or the names ending in "w" for Windows)
>
>In related news, Anders Isaksson has written a new simple configuration
>tool for TTDPatch that allows editing ttdpatch.cfg and always supports all
>switches no matter what version you have installed.
>
>You can get it at http://www.ttdpatch.net/tools.html#configtool
>
>As for the actual beta version, there have been a large number of bugfixes
>again.  I think I've got them all now, so that this should be the last
>beta version.  Please test this one extensively and report if I've missed
>a bug or other problem!
>
>Otherwise, enjoy and look forward to the imminent 2.5 release!
>
>-Josef.
>
>
>All changes in 2.5 beta 8:
>- fixed UTF-8 characters 7B..7F having zero width
>- ignore action 3 and action A if GRFID is FFFFFFFF and given ID/sprite
>  already has a definition/replacement
>- fixed broken vehicle windows or crashes when buying vehicles
>- allow specifying debug switches multiple times to increase value
>- change switches.xml to have category tree
>- implement grf debugger sign cheat
>- by Lakie:
>  * make Landinfo cheat available outside of debug compiles
>  * fixed a crash in cht:landinfo which happens if a Landscape isn't
>    enabled
>- fixed trains trying to leave a PBS depot reserving the depot tile even
>  if they can't find a path
>- fixed GRM conflict not actually deactivating conflicting file
>- show conflicting resource for vehicle GRM
>- move town growth switches to their own category
>- fixed ship and aircraft lists not changing the number of displayed items
>  when changing window size in DOS
>- in German DOS TTD, <tab> is now used by default to toggle the bulldozer
>- show patch version in GRF Status debug file
>- fixed hang when building road bridge adjacent to rail tunnel with trams
>  on
>- make sure broken down aircraft are no slower than 80 mph to prevent them
>  from getting stuck
>- check that ttdpbase(w).grf is loaded and is the right version
>- fix problem if followvehicle is active while loading a game
>- fix AI companies being sold off not clearing all their tiles
>- fixed problem building tram stops when newstations is off
>- fix tunnels in cooperative play with enhancetunnels on
>- fix cargo in all but first vehicle of articulated wagons having no
>  weight
>- improve display of articulated vehicles in train info window
>
>  
>
Does this mean that we can't use other special signal sets?

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