Re: Dispute Resolution Mechanism
Richard Rognlie <[email protected]> Wed, 1 Oct 2003 21:53:59 -0400
| Newsgroups | gmane.ietf.asrg.rmx |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Oct 01, 2003 at 07:48:46PM -0400, Meng Weng Wong wrote: > On Wed, Oct 01, 2003 at 05:56:26PM -0400, Yakov Shafranovich wrote: > | > | As you know I co-chair the ASRG. With the main list and other co-chair > | duties, I will not be able to follow the progress of this sub-group > | always, but both Paul and myself will be monitoring the list and > | checking the archives once in a while. Please feel free to forward to us > | any questions that you think should be asked to the IAB, IESG or IETF > | folks, so we can forward them to the proper parties. Also, please keep > | the main list updated on your progress. > | > > If we have an irreconcilable disagreement, or a fundamental difference > in goals, what dispute resolution mechanism do you want us to use? Clue by fours at 5 paces is not an option...? ;-) BTW, I'm Richard Rognlie. I helped with the DRIP draft, and coded the DRIP Milter (perl for sendmail). It works, mostly... but needs more people to implement DRIP DNS records before it will be truely effective. A little more history on me... I have been hacking on sendmail since 1989, and in 1994 started an email based game server that specialises in abstract games (othello, backgammon, trax, chess, etc.) It acts as referree for ~140 different game types, and supports ~2000 users around the world, processing ~2-3k moves per day. I've also been doing milter development since the API was introduced in sendmail 8.11.x as an FFR. I was a consultant for Sendmail, Inc for 4.5 years, and recently "slowed down" by moving to Oracle doing SysAdmin work. The jury is still out on that move... 8^/ -- / \__ | Richard Rognlie / Oracle Prophet / Gamerz.NET Lackey \__/ \ | http://www.gamerz.net/rrognlie/ <[email protected]> / \__/ | It is dangerous to be right, when the government is wrong. \__/ | -- Voltaire