RE: Tone Generation Proposal

"T, Shivakumar" <[email protected]> Wed, 29 Jun 2005 11:29:42 +0530
Newsgroups gmane.ietf.ipcdn
Message-ID <[email protected]>
The following issues are not addressed in this proposal. 

1) Since the FreqVal is index to the FreqGroupTable, the frequencies
used for playing a tone cannot be modified.

2) There is no way to increase or decrease the number of frequencies
used to play a tone.

3) The entry with FreqGrpIdx=2 and FreqVal=440 in the FreqGroupTable can
be used for playing multiple tone types(callwaiting 1,2,3,4) and
modifying any value in this row would affect the other tone type.

4) Why CompMode=2 be restricted to 1st and 2nd frequencies.

All these issues are addressed in the following proposal:

1) Define a freq table(pktcSigDevToneFreqTable) indexed by
pktcSigDevToneType,pktcSigDevToneFreqGrpNumber,pktcSigDevToneFreqIndex.

pktcSigDevToneFreqGrpNumber: This MIB Object along with
pktcSigDevToneType groups multiple frequency entries that has to be
added to form a tone.

ToneType FreqGrpNumber FreqIndex FreqValue DbLevel
===================================================
   5           1           1        1400     -130
   5           1           2        2060     -130
   5           1           3        2450     -130
   5           1           4        2600     -130
  12           1           1         440     -130


2) Define a Multi Freq Tone table(pktcSigDevMultiFreqToneTable) indexed
by pktcSigDevToneType, pktcSigDevToneFrequencyNumber.

This Table is same as the one defined in draft-8 except that instead of
specifying the frequency values in the PriCompValue and SecCompValue
we'll specify the Freq Group Number(pktcSigDevToneFreqGrpNumber) for a
specific tone type. Also CompMode can contain either ignoreSecondary(1)
or primaryModulatedBySecondary(2).

ToneType FreqNum PriGrp SecGrp CompMode CompPrtg OnDur OffDur
RepeatCount
========================================================================
==
   5        1      1       1       1       0      100    100      1
  12        1      1       1       1       0      100    100      1
  12        2      1       1       1       0      300    100      1
  12        3      1       1       1       0      100    100      1


3) Define a tone table(pktcSigDevToneTable) indexed by
pktcSigDevToneType.
This table is same as the one defined in draft-8 except for the DbLevel
is removed and two new columns are added to specify the number of
frequencies(pktcSigDevToneNumFrequencies) and to specify the number of
on-off sequence(pktcSigDevToneNumOnOffCount) required for each tone
type.

For any tone type the FreqIndex in the FreqTable MUST not exceed its
corresponding value specified in pktcSigDevToneNumFrequencies and the
FreqNum in the multi freq tone table MUST not exceed its corresponding
value specified in pktcSigDevToneNumOnOffCount.

ToneType RepeatCount Steady NumFreq NumOnOff
=============================================
   5        5000        2      4       1
  12         700        2      1       3


In order to play the offhookwarning tone(tone type=5), iterate over all
entries in the multi freq tone table with index 5. For each row in the
multi freq tone table with index=5 select the corresponding PriGrp and
SecGrp.

PriGrp = 1
SecGrp = 1

The PriGrp specifies the group number of the primary component of the
tone. This is specified in the FreqTable. This tone is generated by
adding all frequencies specified in the freq table for that particular
tone type and FreqGrpNumber(value specified in PriGrp).

Primary Component of the Tone = 1400 + 2060 + 2450 + 2600

Since compMode is set to 1(ignoreSecondary) the secondary component is
ignored. The resulting tone is played for 100msec ON(on dur) and 100msec
OFF(off dur) once(repeat count).

This entire sequence is repeated for the value specified in RepeatCount
of the Tone Table.

Repeat Count = 5000
------------------------------------------------------------------------
-

Shiva




-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf
Of Eugene Nechamkin
Sent: Wednesday, June 29, 2005 6:55 AM
To: Ipcdn (E-mail)
Subject: [ipcdn] Tone Generation Proposal

 
After looking at the issues associated with the Tone Table definition,
here
is the proposal which seems to have a potential to solve the following
outstanding issues:

1. to be able to represent the tones with potentially any number of
frequencies (as opposed to draft-07 with four frequencies limit, and
draft-08
with two frequencies limit)

2. to be flexible enough without adding unneccessary complexity to
satisify
the MIB doctors requirement (MIB doctors coments for draft-07).

3. to be able to generate twist DB level between two freqs for a tone
(as
opposed to draft-08)


Before going into the MIB details, here is the basic idea illustrating
the
approach:

1. Define the Frequency Group Table (FreqGroupTable), indexed by
FreqGrpIdx
and FreqVal.
This table can be viewed as the "Table of Chords" (using the analogy in
one
of the recent e-mails):

FreqGrpIdx     FreqVal    DbLevel       CompMode   
========================================================================
=====
=======
1               1400       -100            1
1               2060       -100            1
1               2450       -100            1
1               2600       -100            1
2               440        -130            1


COMMENTS:
	- dBLevel - per frequency tone level. Darft-08 was not able to
generate twist DB level between two freqs for a tone. Overall level of
all
tones in a frequency group MUST NOT exceed -3dB.
	- CompMode - the following operations on the frequencies in each
group are defined to aggregate them for the tone generation: 
	     - sum of all frequencies in the table (=1),
	     - modulation of the 1st one by the 2nd one (=2)
	- FIVE Freqs per group - MAX.

2. Define Group Sequence Table (GroupSeqTable), indexed by GrpSeqIdx and
GrpNumIdx.
This table can be viewed as the "Table of Musical Themes" (using the
analogy
in one of the recent e-mails):

GrpSeqIdx     GrpNumIdx    FreqGrpIdx     DurationON   DurationOFF
RepeatCount
========================================================================
=====
===
 1                  1          1           100            100
0
(no repeat)
 2                  1          2           100            100
0
(no repeat)
 2                  2          2           300            100
0
(no repeat)
 2                  3          2           100            100
0
(no repeat)


COMMENTS:
	16 Groups per Sequience (Tone) - MAX.

3. Define Tone Table (ToneTable), indexed by ToneType. 
This table can be viewed as the "Table of Musics" (using the analogy in
one
of the recent e-mails), with each "Music" corresponding to the
particular
Tone being generated:

ToneType    GrpSeqIdx   WholeToneRepeatCnt   ToneSteady
===============================================================
5            1                  5000              2 (no)
12           2                   700              2 (no)


Here is how all these three tables would work together:

1. If EMTA needs to generate "offHookWarning(5)", it looks at the
Table-3
(ToneTable), 1st row. This row refers to the Group Sequence '1'
(GrpSeqIdx ==
1). The Group Sequence Index is located in the Group Sequence Table
(Table-2)
(1st row for GrpSeqIdx==1) which indicates that the Frequencey Group 1
(FreqGrpIdx=1) should be used to generate the tone. The Table-1
described the
composition of this group with various frequencies for FreqGrpIdx==1,
which
tells the EMTA to take four frequencies, sum them up (CompMode==1), and
play.
Because there is no any more Frequencey Group pointed in the Table-2 for
the
Group Sequence '1' (GrpSeqIdx == 1), the "offHookWarning" tone is
generated
by repeating this 5000 times (WholeToneRepeatCnt==5000) with the tone
being
not steady (ToneSteady==2)

===> Here is how this tone would sound

1) 1400Hz + 2060Hz + 2450Hz + 2600Hz on for 100ms
2) 1400Hz + 2060Hz + 2450Hz + 2600Hz off for 100ms
3) repeat (1) and (2) 5000 times

2. If EMTA needs to generate "callWaiting4(12)", it looks at the Table-3
(ToneTable), 2nd row. This row reffers to the Group Sequence '2'
(GrpSeqIdx
== 2). The Group Sequence Index is located in the Group Sequence Table
(Table-2) (2nd, 3rd abd 4th rows for SeqGrpIdx==2) which indicates that
the
Frequencey Group 2 (FreqGrpIdx=2) should be used to generate the tone,
and
this Group should be played three times. The Table-1 described the
composition of this group with various frequencies for reqGrpIdx==2,
which
tells the EMTA to take one frequency (Freq=440) and play it for the 2nd
row
of the Table-2. Then 3rd row of the Table-2 is played and finally, 4th
row of
the Table-2 is played. The whole "melody" of three repetion of the Group
#2
(FreqGrpIdx== 2), plays the required tone by repeating this 700 times
(WholeToneRepeatCnt==700) with the tone being not steady
(ToneSteady==2).

===> Here is how this tone would sound

(1) 440Hz on for 100ms
(2) 440Hz off for 100ms
(3) 440Hz on for 300ms
(4) 440Hz off for 100ms
(5) 440Hz on for 100ms
(6) 440Hz off for 100ms
(7) repeat (1) through (6) 700 times


Eugene Nechamkin,
Broadcom Corp.


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