Re: Gaming cluster

"Harpalus a Como" <[email protected]> Mon, 20 Nov 2006 17:16:35 -0500
Newsgroups gmane.linux.cluster.openmosix.general
Message-ID <[email protected]>
Hmm..thanks, Bruce and Deadpan110. It helps. I'll have to get working on it.

On 11/20/06, Deadpan110 <[email protected]> wrote:
>
> Hi,
>
> I have never tested out gaming servers while running openMosix but
> there are a few things you should remember if you plan to try and get
> one working.
>
> 1) The game server started on a single node must spawn processes (1
> per cpu within your cluster is a good rule of thumb)
>
> 2) The processes must not be heavily IO bound (processes frequently
> writing to a drive etc can cause the process either not to migrate or
> to return home on each read/write)
>
> Use your openMosix tools to find out if processes are migratable.
>
> Martin
>
> On 20/11/06, Harpalus a Como <[email protected]> wrote:
> > I'm looking to create a minor gaming cluster LiveCD. I already have a
> > working livecd, compiled with OpenMosix, that I built. I was wondering
> if I
> > can build a game server to take advantage of clustering. Would I need to
> > compile something designed for it, such as Quake2grid [
> > http://sourceforge.net/projects/quake2grid], or would I be
> > able to allow something like prboom [http://prboom.sourceforge.net/ ] to
> > take advantage of multiple threads?
> >
> > Some advice, tips would be greatly appreciated. I'm willing to roll up
> my
> > sleeves and code some if that's necessary.
> >
> >
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