Re: Gaming cluster

"Bruce Knox" <[email protected]> Mon, 20 Nov 2006 10:42:16 -0600
Newsgroups gmane.linux.cluster.openmosix.general
Message-ID <[email protected]>
see: Carlo Daffara's paper - openMosix for the creation of low-latency, high-efficiency game clusters 
link on the openMosix Community page: http://openmosix.sourceforge.net/community.html

>>> "Harpalus a Como" <[email protected]> 11/20/2006 9:56:23 AM >>>
I'm looking to create a minor gaming cluster LiveCD. I already have a
working livecd, compiled with OpenMosix, that I built. I was wondering if I
can build a game server to take advantage of clustering. Would I need to
compile something designed for it, such as Quake2grid [
http://sourceforge.net/projects/quake2grid], or would I be able to allow
something like prboom [http://prboom.sourceforge.net/] to take advantage of
multiple threads?

Some advice, tips would be greatly appreciated. I'm willing to roll up my
sleeves and code some if that's necessary.


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