Re: Gaming cluster

Deadpan110 <[email protected]> Mon, 20 Nov 2006 16:24:20 +0000
Newsgroups gmane.linux.cluster.openmosix.general
Message-ID <[email protected]>
Hi,

I have never tested out gaming servers while running openMosix but
there are a few things you should remember if you plan to try and get
one working.

1) The game server started on a single node must spawn processes (1
per cpu within your cluster is a good rule of thumb)

2) The processes must not be heavily IO bound (processes frequently
writing to a drive etc can cause the process either not to migrate or
to return home on each read/write)

Use your openMosix tools to find out if processes are migratable.

Martin

On 20/11/06, Harpalus a Como <[email protected]> wrote:
> I'm looking to create a minor gaming cluster LiveCD. I already have a
> working livecd, compiled with OpenMosix, that I built. I was wondering if I
> can build a game server to take advantage of clustering. Would I need to
> compile something designed for it, such as Quake2grid [
> http://sourceforge.net/projects/quake2grid], or would I be
> able to allow something like prboom [http://prboom.sourceforge.net/ ] to
> take advantage of multiple threads?
>
> Some advice, tips would be greatly appreciated. I'm willing to roll up my
> sleeves and code some if that's necessary.
>
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