Migrating gameserver will disconnect users/players
<postmaster-IB/[email protected]>
| Newsgroups | gmane.linux.cluster.openmosix.general |
|---|---|
| Message-ID | <[email protected]> |
Hi, I've just installed a new cluster with 10 nodes all running dual xeon 3,2 GHz cpu's. 64 GHz in total. They are connected using dual 10 GBps fiber (one for the Internet, one for clustering). The cluster is running fine, migrating processes doesn't give any problems.... but: When I migrate a gameserver from one node to the other, the connection to this gameserver fails. The proces DOES stay running, but I can't contact the program from the outside world. Example: 1. I start the gameserver in the console 2. I migrate the gameserver to another node, then: I'm still able to control the gameserver/application using the console, but I can't connect to the gameserver from the outside any more. 3. I migratie the gameserver back to the home node, then I can connect again. Openmosix might not redirect the networktraffic of the gameserver to the home node, is this normal? How to fix? Running 2.4.26-1 btw. Best regards, Pieter Zandbergen ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl