Re: Migrating gameserver will disconnect users/players
Peter Cordes <[email protected]>
| Newsgroups | gmane.linux.cluster.openmosix.general |
|---|---|
| Message-ID | <[email protected]> |
On Sat, Oct 01, 2005 at 09:16:02AM -0000, postmaster-IB/[email protected] wrote: > > Hi, > > I've just installed a new cluster with 10 nodes all running dual xeon > 3,2 GHz cpu's. 64 GHz in total. They are connected using dual 10 GBps > fiber (one for the Internet, one for clustering). The cluster is running > fine, migrating processes doesn't give any problems.... but: > > When I migrate a gameserver from one node to the other, the connection to > this gameserver fails. The proces DOES stay running, but I can't > contact the program from the outside world. > > Example: > > 1. I start the gameserver in the console > 2. I migrate the gameserver to another node, then: I'm still able to > control the gameserver/application using the console, but I can't > connect to the gameserver from the outside any more. > 3. I migratie the gameserver back to the home node, then I can connect > again. > > Openmosix might not redirect the networktraffic of the gameserver to the > home node, is this normal? How to fix? Running 2.4.26-1 btw. Is 2.4.26-1 stable for you on SMP? I found it kernel-paniced and locked up when I booted two dual Opterons with CHAOS (but using 2.4.26-1 that I'd compiled; PXE) and ran the testapp (an infinite loop; burnK7 from cpuburn should probably do the same). Sorry I can't shed any light on your problem. -- #define X(x,y) x##y Peter Cordes ; e-mail: X(peter@cor , des.ca) "The gods confound the man who first found out how to distinguish the hours! Confound him, too, who in this place set up a sundial, to cut and hack my day so wretchedly into small pieces!" -- Plautus, 200 BC ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl