Re: Sample Godot game packaging
Sylvain Beucler <[email protected]>
| Newsgroups | gmane.linux.debian.devel.games |
|---|---|
| Message-ID | <[email protected]> |
Hi, On 09/02/2021 15:51, Peter Pentchev wrote: > On Tue, Feb 09, 2021 at 02:01:29PM +0100, Sylvain Beucler wrote: >> https://salsa.debian.org/games-team/dodge-the-creeps > > Hm, if it looks like there may be many (as in more than three) Godot > games packaged for the Debian archive, and if they will always require > the same command(s) to be executed, the same files to be installed, and > the same directories to be cleaned, maybe it would make sense to create > a debhelper add-on for that? I believe it is a bit too soon for this. Currently we only have this one outrageously simple Godot package which is probably not representative. I'm thinking of [1] and non-standard assets builds. [1] https://docs.godotengine.org/en/stable/development/cpp/custom_modules_in_cpp.html I would wait until we get a couple non-trivial games and consider integration with dh_auto_make/dh_auto_install/etc. (Similarly Ren'Py is packaged but we have yet to get a single independent packaged game for it :/) > seem to me that the "build" phase should be separate from the "install" > phase as a matter of principle Thanks for pointing this out (this was also reported to me off-list). I reworked the packaging a bit to clarify the build and install phases. This may even be simpler/clearer now :) Cheers! Sylvain