Re: thanks /megaglest
Adrian Bunk <[email protected]> Sat, 18 Oct 2025 02:22:36 +0300
| Newsgroups | gmane.linux.debian.devel.games |
|---|---|
| Message-ID | <aPLPvI9pbGZ9i44N@localhost> |
On Sat, Oct 11, 2025 at 01:50:01PM +0200, Alexandre Detiste wrote: > Thank you very much for all your NMU's fixing > all these RC bugs about CMake 4 & GCC 15 > > I think no one in the team would oppose > if you did 0-day NMU instead; > our "no-"policy as discussed in DebConf > is quite permissive. For me it's easier to do NMUs without having to care who the maintainer is, a delayed upload is not more work than a direct upload and that's better for me than keeping track of all the requests for no/shorter/longer delay I get. > I gave you membership to the Salsa > group if you want to do Team upload instead. > I guess it means a tiny more work on your > side and tiny less work for people doing > the next update.... later I've pushed my changes there, but kept it a NMU. The part where it tends to become more than "a tiny more work" are commits already in git that I don't want to include in an NMU. In this case it was a CI-only commit from you I just reverted (the i386 hang is the rare case of a real hang and not a too short timeout), but often there is more. More than 99% of my uploads in the past 9 years are for packages where I am not a maintainer, and how to integrate NMUs in git is a minefield where different maintainers have different opinions on what they want. > Greetings > > Alexandre cu Adrian