Re: Games Team policy on games being setgid
Alexandre Detiste <[email protected]> Tue, 30 Dec 2025 20:47:37 +0100
| Newsgroups | gmane.linux.debian.devel.games |
|---|---|
| Message-ID | <CADsTwj+DejH6JD11w-9j-6KDCDvSAG8uVEFden_JzgwPwvfDUQ@mail.gmail.com> |
Le mar. 30 d=C3=A9c. 2025 =C3=A0 12:07, Simon McVittie <[email protected]> a = =C3=A9crit : > > On Tue, 30 Dec 2025 at 08:18:37 +0100, Alexandre Detiste wrote: > >Are old high score tables as valuables as a ... PostgreSQL database ? > > These games are the reason I didn't simply suggest forbidding setgid: I > suspect that for some of them, we'll need to leave the game (or a > wrapper) setgid in Debian 14 'forky', so that it can copy saved games in > progress to the user's home directory on startup, so that they can still > be played after we finally remove setgid Nice ! I was think of having maintainer scripts moving the file arbitrarily to $("getent passwd 1000 | cut -d : -f 6")/.$game ; but this is way cleane= r. My idea would have probably been forbidden by several Policy points > - it isn't actually Games Team maintained, but instead NMU'd by > Alexandre (if someone is interested in maintaining this game, we shoul= d > ask Marga if she's willing to hand it over to the Games Team - she'll > probably say yes since she hasn't touched it since 2008) Let's file an ITS. A bug number is a cheap ressource. > - the setgid doesn't actually do anything useful, because the patch to > make the game write to /var/games/hannah/ hasn't been applied since > trixie Oops Still at the office these days, so answering slowly Greetings Alexandre