Re: Games Team policy on fullscreen games
Alexandre Detiste <[email protected]> Tue, 30 Dec 2025 21:15:24 +0100
| Newsgroups | gmane.linux.debian.devel.games |
|---|---|
| Message-ID | <CADsTwjKMvMtj7ciFH=WKYS4n6h9HnPj866Q3Mir+WvjtXPef9g@mail.gmail.com> |
Le dim. 28 d=C3=A9c. 2025 =C3=A0 16:05, Antoine Le Gonidec <[email protected]= g> a =C3=A9crit : > It is so informal that this is the first time I ever read about it. I do remember this Policy; I also remember the games that crashed and left the user with one weird quarter screen on their CRT (I remember the SVGAlib games ....) > > > Proposed policy > > --------------- > > > > The policy I propose is: > > > > Games should default to either a borderless fullscreen window or window= ed, > > whichever is more appropriate for the specific game. In many cases, thi= s > > will mean borderless fullscreen for better immersion. One factor that s= hould > > influence this choice is the upstream default, and another relevant fac= tor > > is whether the game preserves the intended aspect ratio for its graphic= s > > when running on screens of various aspect ratios (4:3, 16:9 and so on). > > > > Exclusive fullscreen (mode switching) should only be the default if not= hing > > else is available. > > My initial reaction was: Do we even need a policy for that? Part of the rationale was "the Universal OS" / accessibility; windowed games at first are easier to close I guess