Re: Games Team policy on fullscreen games

Alexandre Detiste <[email protected]> Tue, 30 Dec 2025 21:15:24 +0100
Newsgroups gmane.linux.debian.devel.games
Message-ID <CADsTwjKMvMtj7ciFH=WKYS4n6h9HnPj866Q3Mir+WvjtXPef9g@mail.gmail.com>
Le dim. 28 d=C3=A9c. 2025 =C3=A0 16:05, Antoine Le Gonidec <[email protected]=
g> a =C3=A9crit :
> It is so informal that this is the first time I ever read about it.

I do remember this Policy; I also remember the games that crashed
and left the user with one weird quarter screen on their CRT
(I remember the SVGAlib games ....)

>
> > Proposed policy
> > ---------------
> >
> > The policy I propose is:
> >
> > Games should default to either a borderless fullscreen window or window=
ed,
> > whichever is more appropriate for the specific game. In many cases, thi=
s
> > will mean borderless fullscreen for better immersion. One factor that s=
hould
> > influence this choice is the upstream default, and another relevant fac=
tor
> > is whether the game preserves the intended aspect ratio for its graphic=
s
> > when running on screens of various aspect ratios (4:3, 16:9 and so on).
> >
> > Exclusive fullscreen (mode switching) should only be the default if not=
hing
> > else is available.
>
> My initial reaction was: Do we even need a policy for that?

Part of the rationale was "the Universal OS" / accessibility;
windowed games at first are easier to close I guess