Re: Games Team policy on fullscreen games

Simon McVittie <[email protected]> Tue, 30 Dec 2025 20:35:11 +0000
Newsgroups gmane.linux.debian.devel.games
Message-ID <[email protected]>
On Tue, 30 Dec 2025 at 21:15:24 +0100, Alexandre Detiste wrote:
>Part of the rationale was "the Universal OS" / accessibility;
>windowed games at first are easier to close I guess

... except when they "capture" the mouse (e.g. any first-person shooter 
with mouse aim, or any realtime strategy game with edge-scrolling, needs 
to do this for its usual input mechanism to work as expected), or when 
they don't respond to the "window closed" event from the windowing 
system or SDL despite being windowed (I've been going through many of 
Debian's SDL games smoke-testing them with sdl2-compat and at least one 
didn't do this, so clicking the [X] in its titlebar had no effect).

I think it's fine to make games be windowed by default if that's what 
makes most sense for the specific game, but there's a reason why most 
proprietary/commercial games start fullscreen by default, and I think 
similar reasoning makes sense for many of the "larger" open-source games.

     smcv