Re: Games Team policy on fullscreen games
Simon McVittie <[email protected]> Tue, 30 Dec 2025 20:35:11 +0000
| Newsgroups | gmane.linux.debian.devel.games |
|---|---|
| Message-ID | <[email protected]> |
On Tue, 30 Dec 2025 at 21:15:24 +0100, Alexandre Detiste wrote:
>Part of the rationale was "the Universal OS" / accessibility;
>windowed games at first are easier to close I guess
... except when they "capture" the mouse (e.g. any first-person shooter
with mouse aim, or any realtime strategy game with edge-scrolling, needs
to do this for its usual input mechanism to work as expected), or when
they don't respond to the "window closed" event from the windowing
system or SDL despite being windowed (I've been going through many of
Debian's SDL games smoke-testing them with sdl2-compat and at least one
didn't do this, so clicking the [X] in its titlebar had no effect).
I think it's fine to make games be windowed by default if that's what
makes most sense for the specific game, but there's a reason why most
proprietary/commercial games start fullscreen by default, and I think
similar reasoning makes sense for many of the "larger" open-source games.
smcv