Re: pcsx2: packaging for new upstream version 2.6.0
Christopher Obbard <[email protected]> Mon, 5 Jan 2026 07:26:02 +0000
| Newsgroups | gmane.linux.debian.devel.games |
|---|---|
| Message-ID | <CAP03XerQqYUyxwb+=gFUTF44wbrvN0yyVyxTRP80V1K5H6qAsw@mail.gmail.com> |
Hi S=C3=A9bastien, On Mon, 5 Jan 2026 at 07:22, S=C3=A9bastien Noel <[email protected]> wro= te: > > On 1/5/26 03:42, Christopher Obbard wrote: > > Hi! > > > > I've been using the pcsx2 flatpak for the last few months, but it > > seems that it is no longer maintained. > > Hi, > > As explained in > https://lists.debian.org/debian-devel-games/2025/11/msg00004.html > work on PCSX2 is actively being done. Apologies, I did not see this message. I just started hacking on the package without checking anything ;-). I will give up my packaging effort now as it looks like you have it in hand= ! > My current progress is at https://salsa.debian.org/twolife/pcsx2 > and I will merge it back to the GamesTeam repo once plutosvg hits unstabl= e. > > v2.6.0 was released 11 hours ago, please leave me a little bit of time > and enjoy v2.4.0 in the meantime ;) Please let me know if there is anything I can do to help your effort. I am not trying to rush anything of course and I also do not want to step on your toes :-). Cheers! Chris > > br, > S=C3=A9bastien > > > > > So I packaged the new upstream version 2.6.0 for debian; it builds but > > doesn't yet run properly (e.g the binary isn;t even included in the > > binary package). > >> I'd like to get this packaged into debian (and possibly a trixie > > backport) so I don't need to be reliant on outdated flatpaks. > > > > Would you be so kind to add me to the debian-games team on salsa? > > Do you mind if I add myself to Uploaders field & upload the package > > once I have finished ? > > > > > > I've created a roughish MR for some initial feedback at > > https://salsa.debian.org/games-team/pcsx2/-/merge_requests/2 > > > > > > Cheers! > > > > Christopher Obbard > > >