Bug#1141999: ITP: yojimbo -- client/server network library for multiplayer games
Glenn Fiedler <[email protected]> Mon, 13 Jul 2026 14:40:36 +0000
| Newsgroups | gmane.linux.debian.devel.general |
|---|---|
| Message-ID | <178395363668.4154888.11260908765175457294.reportbug__28326.5967083693$1783953838$gmane$org@spacegame.losangeles.maas> |
Package: wnpp Severity: wishlist Owner: Glenn Fiedler <[email protected]> X-Debbugs-Cc: [email protected] * Package name : yojimbo Version : 1.6.3 Upstream Author : Más Bandwidth LLC * URL : https://github.com/mas-bandwidth/yojimbo * License : BSD-3-Clause Programming Lang: C++ Description : client/server network library for multiplayer games yojimbo is a network library for client/server games with dedicated servers: encrypted and authenticated UDP connections (via netcode), acks and packet fragmentation (via reliable), reliable-ordered and unreliable-unordered message channels over a bitpacked serializer (via serialize), and per-client memory silos so one client cannot starve another. Encryption and authentication are on by default. Stable and production ready, in use by shipped games for ten years. Build-depends on libserialize-dev, libreliable-dev and libnetcode-dev (ITPs filed separately); this upload follows their acceptance. The vendored copies of those libraries and of libsodium are stripped from the source tarball. I am the upstream author, will maintain the package, and am looking for a sponsor.