Bug#1112792: mesa-libgallium: RuneLite hangs on close if GPU plugin is enabled
Jordan Atwood <[email protected]>
| Newsgroups | gmane.linux.debian.devel.x |
|---|---|
| Message-ID | <b27eab7a-cb14-4e02-a262-221a68406864__33003.4126572841$1787696845$gmane$org@nightfirec.at> |
Hi, In the time since my last reply, I have reported this bug upstream to mesa[1], where it was quickly found to be a deadlock in the particular graphics library framework used in RuneLite, namely LWGJL, with certain JDKs.[2] They have landed a change in their latest version which I'm happy to report fixes the deadlocks I was experiencing. Just wanted to bring that info back here to close the loop on this. [1]: https://gitlab.freedesktop.org/mesa/mesa/-/work_items/16015 [2]: https://github.com/LWJGL/lwjgl3/issues/1140