Re: sdlmame
Andre Robatino <[email protected]>
| Newsgroups | gmane.linux.freshrpms.user |
|---|---|
| Message-ID | <[email protected]> |
Alex Jackson wrote: >> You're right, when it couldn't find the roms, I looked at the list >> of files included in the package and falsely assumed it was one of >> them. When the roms are in $PWD/roms, it finds them and runs, and >> doesn't freeze the mouse on exit. However, it is _extremely_ slow >> (I'm using 82865G integrated video). It's not usable on my hardware >> in its current state, unfortunately. > > You should take this up with the SDLMAME developers and the DRI > folks. Windows MAME has also been extremely slow on Intel GPUs for as > long as anyone can remember, which doesn't make a lot of sense since > all it's doing with the GPU is uploading and rendering one big texture > every frame (the actual emulated game graphics are always > software-rendered in MAME, even when emulating 3d-based arcade > hardware; the GPU is only used to stretch the fully-rendered game > image and composite it with the emulator UI and artwork) > > It's possible that MAME is using a texture format that Intel GPUs > don't like, resulting in a lot of conversion overhead. > > --Alex W. Jackson-- > > I'm using FC6 now and tried sdlmame-0.110-1.fc6. The problem seems to be fixed - the rendering speed is suitably fast now.