Re: Using PSOload

Daniel Thompson <[email protected]>
Newsgroups gmane.linux.ports.game-cube.devel
Message-ID <[email protected]>
On Sat, 2005-04-09 at 15:44 -0700, Shaun Jackman wrote:
> There's a copy of PSO1&2 in the used bin of my local Electronic
> Boutique, but I'm afraid it will suffer the same problem.

I doubt this; I don't think PSOLoad does supports PSO3.

IIRC the network protocol was changed between PSO2 and PSO3.
Specifically the feature that allowed code to be uploaded by a remote
server was removed.

-- 
Daniel Thompson (Merlin) <[email protected]>
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