Re: Using PSOload
Daniel Thompson <[email protected]>
| Newsgroups | gmane.linux.ports.game-cube.devel |
|---|---|
| Message-ID | <[email protected]> |
On Sat, 2005-04-09 at 15:44 -0700, Shaun Jackman wrote: > There's a copy of PSO1&2 in the used bin of my local Electronic > Boutique, but I'm afraid it will suffer the same problem. I doubt this; I don't think PSOLoad does supports PSO3. IIRC the network protocol was changed between PSO2 and PSO3. Specifically the feature that allowed code to be uploaded by a remote server was removed. -- Daniel Thompson (Merlin) <[email protected]> signature.asc? http://www.redfelineninja.dsl.pipex.com/signature.html Did Sigmund's wife wear Freudian slips?
signature.asc
(application/pgp-signature, 189 B)
-----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.6 (GNU/Linux) iD8DBQBCWtC4rr8Ifkjg/MwRAoJ8AJ4mF+OS7UiRa4S+G42LYIgKMHE0ogCfYR1I /iD0OppI+QLTGotBML7IXMs= =iyAf -----END PGP SIGNATURE-----