Re: Using PSOload

Shaun Jackman <[email protected]>
Newsgroups gmane.linux.ports.game-cube.devel
Message-ID <[email protected]>
On Apr 11, 2005 1:32 PM, Daniel Thompson <[email protected]> wrote:
> On Sat, 2005-04-09 at 15:44 -0700, Shaun Jackman wrote:
> > There's a copy of PSO1&2 in the used bin of my local Electronic
> > Boutique, but I'm afraid it will suffer the same problem.
> 
> I doubt this; I don't think PSOLoad does supports PSO3.
> 
> IIRC the network protocol was changed between PSO2 and PSO3.
> Specifically the feature that allowed code to be uploaded by a remote
> server was removed.

EB had PSO3 for $20, PSO1&2+ for $30, and PSO1&2 for $40 --
interesting pricing. I tried PSO3, and it didn't work. I haven't tried
PSO1&2+, but PSO1&2 works perfectly.

Cheers,
Shaun


-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now.
http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.