Re: Using PSOload
Shaun Jackman <[email protected]>
| Newsgroups | gmane.linux.ports.game-cube.devel |
|---|---|
| Message-ID | <[email protected]> |
On Apr 11, 2005 1:32 PM, Daniel Thompson <[email protected]> wrote: > On Sat, 2005-04-09 at 15:44 -0700, Shaun Jackman wrote: > > There's a copy of PSO1&2 in the used bin of my local Electronic > > Boutique, but I'm afraid it will suffer the same problem. > > I doubt this; I don't think PSOLoad does supports PSO3. > > IIRC the network protocol was changed between PSO2 and PSO3. > Specifically the feature that allowed code to be uploaded by a remote > server was removed. EB had PSO3 for $20, PSO1&2+ for $30, and PSO1&2 for $40 -- interesting pricing. I tried PSO3, and it didn't work. I haven't tried PSO1&2+, but PSO1&2 works perfectly. Cheers, Shaun ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click