RGB Framebuffer ideas
Malcolm <[email protected]> Sat, 12 Jul 2008 16:04:23 +0100
| Newsgroups | gmane.linux.ports.game-cube.devel |
|---|---|
| Message-ID | <[email protected]> |
1) Write directly to EFB, use GX to copy to XFB + No CPU overhead - Max yres of 528 - Max xres of 640 - No ypan or ywrap 2) Write to RAM, use CPU to copy to XFB - Large CPU overhead + Max yres of 574 + Max xres of 720 + ypan or ywrap 3) Write to RAM, use CPU copy to EFB, use GX to copy to XFB - small CPU overhead - Max yres of 528 - Max xres of 640 + ypan or ywrap 4) Write to RAM, use CPU to create texture, use GX to draw texture to EFB and copy to XFB - some CPU overhead - Max yres of 528 - Max xres of 640 + ypan or ywrap CPU overhead could be reduced for mostly static images using deferred IO. http://lwn.net/Articles/259210/ -- Malcolm Parsons ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08