Re: RGB Framebuffer ideas
Groepaz <[email protected]> Sat, 12 Jul 2008 17:13:20 +0200
| Newsgroups | gmane.linux.ports.game-cube.devel |
|---|---|
| Organization | Hitmen |
| Message-ID | <[email protected]> |
On Samstag 12 Juli 2008, Malcolm wrote: > 1) Write directly to EFB, use GX to copy to XFB > + No CPU overhead > - Max yres of 528 > - Max xres of 640 > - No ypan or ywrap > > 2) Write to RAM, use CPU to copy to XFB > - Large CPU overhead > + Max yres of 574 > + Max xres of 720 > + ypan or ywrap > > 3) Write to RAM, use CPU copy to EFB, use GX to copy to XFB > - small CPU overhead > - Max yres of 528 > - Max xres of 640 > + ypan or ywrap > > 4) Write to RAM, use CPU to create texture, use GX to draw texture to > EFB and copy to XFB > - some CPU overhead > - Max yres of 528 > - Max xres of 640 > + ypan or ywrap you forgot one important thing ... all ways except the first require an additional video buffer in main ram, and thus waste memory. -- http://www.hitmen-console.org http://www.pokefinder.org http://ftp.pokefinder.org The Scene always wins. ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08