Re: The reset-on-eject fix
David Pye <[email protected]>
| Newsgroups | gmane.linux.ports.xbox.devel |
|---|---|
| Message-ID | <[email protected]> |
On Tuesday 15 June 2004 12:42, David Evans wrote: > On Tue, Jun 15, 2004 at 11:13:17AM +0100, David Pye wrote: > > If via mechassault, or another game, there isnt a way to prevent the > > reset-on-eject mechanism, as it's forced on you. > > Yes, that's how I'm doing it. Are you convinced that there's no way > to work around it in this case? Although I guess it's possible, it seems > a little surprising. Very much so. Have a read of the PIC documentation on the xbox-linux site. The PIC has two modes - one where it resets UNLESS you respond to its interrupt within a set period of time - MS dash uses this, and another mode, where it resets whatever you do. You can put the pic into the second mode, but once it's there, there's no way to get it back into the 'dont reset unless I ignore your interrupt" mode short of a powercycle. The xbox-ejectfix simply provides an interrupt handler which responds correctly to the PIC generated interrupt. As I said above, the 'reset-anyway' PIC mode gives you no chance to stop it (which games normally go for) Do yourself a favour - either do the dash hack (if you must) or buy a modchip or tsop flash if you dont want games. Otherwise, you've no way to eject the drive tray ever ;) Regards, David ------------------------------------------------------- This SF.Net email is sponsored by The 2004 JavaOne(SM) Conference Learn from the experts at JavaOne(SM), Sun's Worldwide Java Developer Conference, June 28 - July 1 at the Moscone Center in San Francisco, CA REGISTER AND SAVE! http://java.sun.com/javaone/sf Priority Code NWMGYKND