Re: 1.6 PAL Xbox
Tim Chick <[email protected]> Thu, 19 Jan 2006 08:48:44 +0000
| Newsgroups | gmane.linux.ports.xbox.devel |
|---|---|
| Message-ID | <[email protected]> |
On Monday 16 January 2006 16:51, David Pye wrote: > On Monday 16 January 2006 16:43, you wrote: > > Yes, I see the picture too big - so overscan is enabled when it > > shouldn't be. I realise this is the stated support level on the > > Wiki, so I wanted to help either test or develop something better. > > Your enthusiasm is refreshing ;) Unfortunately, unless you have more > knowledge about how the chip works (or even better a spec sheet which > you can legally release!) I doubt you'll get too much further. OK, how about using 800 x 600 resolution, and only using 640 x 480 of it? Can this be set up by capturing registers as described below? If so, any idea if any games use 800x600? > > Also I want to use RGB, which also is not supported - though > > everything looks kinda cool in green :-) > > Now, that is possible to do, I should think, with a bit of messing > about. Basically, what's needed is a register dump of the xcalibur > chip when it's running in one of these modes. It's been a while > since I was last poking about with this, so I'm a little rusty. I > recall making a small utility which read back the settings from the > chip after having got into linux via a softmod (the kernel in this > being hacked so as not to initialise video, in order for it not to > trample the settings). > Can I do this, as a softmod will not work with my xbox? Do you still have this utility, and any guide to hacking the kernel not to init the chip? Thanks, Tim ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642