Re: 1.6 PAL Xbox
David Pye <[email protected]> Thu, 19 Jan 2006 20:53:56 +0000
| Newsgroups | gmane.linux.ports.xbox.devel |
|---|---|
| Message-ID | <[email protected]> |
On Thursday 19 January 2006 08:48, Tim Chick wrote: > On Monday 16 January 2006 16:51, David Pye wrote: > > On Monday 16 January 2006 16:43, you wrote: > > > Yes, I see the picture too big - so overscan is enabled when it > > > shouldn't be. I realise this is the stated support level on the > > > Wiki, so I wanted to help either test or develop something better. > > > > Your enthusiasm is refreshing ;) Unfortunately, unless you have more > > knowledge about how the chip works (or even better a spec sheet which > > you can legally release!) I doubt you'll get too much further. > > OK, how about using 800 x 600 resolution, and only using 640 x 480 of > it? Can this be set up by capturing registers as described below? If > so, any idea if any games use 800x600? I'm not sure how you can actually present a normal framebuffer in such a manner, even if it were possible. To my knowledge, no, no games would 800x600 composite, as there'd be 0 benefit to such a thing. > > > > Also I want to use RGB, which also is not supported - though > > > everything looks kinda cool in green :-) > > > > Now, that is possible to do, I should think, with a bit of messing > > about. Basically, what's needed is a register dump of the xcalibur > > chip when it's running in one of these modes. It's been a while > > since I was last poking about with this, so I'm a little rusty. I > > recall making a small utility which read back the settings from the > > chip after having got into linux via a softmod (the kernel in this > > being hacked so as not to initialise video, in order for it not to > > trample the settings). > > Can I do this, as a softmod will not work with my xbox? Do you still > have this utility, and any guide to hacking the kernel not to init the > chip? I don't think I have the utility to hand, but I might at some unspecified point (when I have a moment!) be able to cook one up to dump the lot in a form I can pull into the driver easily. The second part is easy - build a kernel with vesafb support, not xboxfb support. It will know nothing. Also, load it via Xbeboot (you want the default.xbe that xebian uses). > > Thanks, > Tim There are plenty of softmods that will work with your xbox, just not the Mechinstaller one, which frankly is a blessing imho ;) www.xbox-scene.com, read about UXE. David > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log > files for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 > _______________________________________________ > Xbox-linux-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/xbox-linux-devel -- ------------------------------- Your manuscript is both good and original, but the part that is good is not original and the part that is original is not good. -- Samuel Johnson ------------------------------- If it smells it's chemistry, if it crawls it's biology, if it doesn't work it's physics
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