Re: 1.6 PAL Xbox
"Jukka Aho" <[email protected]> Sat, 28 Jan 2006 17:10:53 +0200
| Newsgroups | gmane.linux.ports.xbox.devel |
|---|---|
| Message-ID | <038401c6241d$08c2bf30$020ba8c0@krokotilhi> |
David Pye wrote: >>>> Yes, I see the picture too big - so overscan is enabled when it >>>> shouldn't be. I realise this is the stated support level on the >>>> Wiki, so I wanted to help either test or develop something better. >>> Your enthusiasm is refreshing ;) Unfortunately, unless you have >>> more >>> knowledge about how the chip works (or even better a spec sheet >>> which >>> you can legally release!) I doubt you'll get too much further. >> OK, how about using 800 x 600 resolution, and only using 640 x 480 of >> it? Can this be set up by capturing registers as described below? If >> so, any idea if any games use 800x600? > I'm not sure how you can actually present a normal framebuffer in such > a manner, even if it were possible. Hardware overlays [1]? [1] <http://movies.groups.yahoo.com/group/3dtv/message/5168?viscount=100> -- Jukka Aho +358 6 317 4282 Konepajakatu 9 Q 48 +358 50 349 8812 IRCNet:znark FI-65100 Vaasa [email protected] http://www.iki.fi/znark/ ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642