Re: UI design [was Owen Taylor's paper]
Jef Spaleta <[email protected]>
| Newsgroups | gmane.linux.redhat.release.limbo |
|---|---|
| Message-ID | <1032502864.9442.217.camel@goober> |
On Fri, 2002-09-20 at 01:24, John wrote: > On Friday 20 September 2002 12:49, Jef Spaleta wrote: > > Hey I'm not suggesting you are above or below average intelligence...but > > Above. well enough above to raise eyebrows. there you go...yer in the too damn smart category. No wonder you have problems with car wind shield wiper controls...you think too differently than the average person. > How about you, do you still hunt and peck at the keyboard, or have you learned > where all the keys are? I guess you know most of them by now. > > Would switching between qwerty and Dvorak slow you down? I guess it would. I think i've covered this line of argument in several responsess now...keyboards are different than graphical layout...the expectation in keyboard usage is that you are not going to be looking at the keyboard while using it so visual clues are not expected to be used..so relative layout position is what carries the information about the keys the labels are there as a crutch to help you learn the layout. Take your pick do you want to argue about graphics layout or do you want to argue about keyboards and other devices that you are not giving your visual attention to while in use. Graphical systems are not designed around relative position as the information carrier and were never expected to be. Do any of the self consistant toolkits let you turn off text, icon, and tooltip labels leaving you only positional information? Positional location was never meant to encode information in a graphical system...its the labels and icons that relay information.. from the gnome hig: To a user with normal vision, textual output provides the majority of the information and feedback in most applications. To a visually-impaired user who may not be able to see or understand any additional graphical output, clear textual output is critical. You must therefore choose and position text carefully on the screen, and leave the choice of fonts and sizes to the user, to ensure that all users are able to use your application effectively. -jef