Re: Re: sbcl: heap exhausted

"Paavo Parkkinen" <[email protected]> Fri, 12 Jan 2007 08:31:26 +0200
Newsgroups gmane.lisp.movitz.devel
Message-ID <[email protected]>
This was my first time compiling los0. I tried CMUCL and it worked
just fine, and didn't even take very long.

Thank you!

p


On 11 Jan 2007 16:37:08 +0100, Frode Vatvedt Fjeld
<[email protected]> wrote:
> "Paavo Parkkinen" <[email protected]> writes:
>
> > I was trying to compile the los0 image on my own computer this morning
> > and after taking a while, and printing a bunch of messages, "(load
> > "load.lisp")" came up with a "Heap exhausted, game over." -message.
> >
> > I have 512M memory (~500M swap); is that not enough, or did I do
> > something wrong?
>
> Did it work before? Movitz is rather memory hungry.. and I do seem to
> remember I used to prefer CMUCL over SBCL at one time because CMUCL
> seemed to provide more and more stable memory handling. You can try to
> limit the features you bring into the image (by removing require
> statements at the top of los0.img).
>
> Wheter 1 GB in absolute terms is enough, I am not sure.. it does seem
> a bit scarce.
>
> --
> Frode Vatvedt Fjeld
>
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