Re: Re: sbcl: heap exhausted
"Paavo Parkkinen" <[email protected]> Fri, 12 Jan 2007 08:31:26 +0200
| Newsgroups | gmane.lisp.movitz.devel |
|---|---|
| Message-ID | <[email protected]> |
This was my first time compiling los0. I tried CMUCL and it worked just fine, and didn't even take very long. Thank you! p On 11 Jan 2007 16:37:08 +0100, Frode Vatvedt Fjeld <[email protected]> wrote: > "Paavo Parkkinen" <[email protected]> writes: > > > I was trying to compile the los0 image on my own computer this morning > > and after taking a while, and printing a bunch of messages, "(load > > "load.lisp")" came up with a "Heap exhausted, game over." -message. > > > > I have 512M memory (~500M swap); is that not enough, or did I do > > something wrong? > > Did it work before? Movitz is rather memory hungry.. and I do seem to > remember I used to prefer CMUCL over SBCL at one time because CMUCL > seemed to provide more and more stable memory handling. You can try to > limit the features you bring into the image (by removing require > statements at the top of los0.img). > > Wheter 1 GB in absolute terms is enough, I am not sure.. it does seem > a bit scarce. > > -- > Frode Vatvedt Fjeld > > _______________________________________________ > movitz-devel site list > [email protected] > http://common-lisp.net/mailman/listinfo/movitz-devel >