Cory Doctorow's impresessions of Tron:Legacy
Johne Cook <[email protected]>
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http://www.boingboing.net/2010/12/05/tron-reloaded-come-f.html Tron: Reloaded, come for the action, stay for the aesthetics<http://www.boingboing.net/2010/12/05/tron-reloaded-come-f.html> Cory Doctorow <http://www.boingboing.net/author/cory-doctorow-1/> at 12:00 AM Sunday, Dec 5, 2010 Last week, I attended a press-preview for *Tron: Legacy* at the London > IMAX, where the film was screened in 3D. It's an extremely fun bit of > entertainment, with some surprises, loads of nostalgic pandering to the sort > of person who saw the original Tron as a kid (such as me), and some > interesting commercial notes. > > As you'd expect from an effects-heavy action-thriller, there's not much by > way of plot. Through an incoherent process, the feckless, alienated son of > the long-lost founder of the largest video-game and software company in the > world is transported into a magical computerland in which his father has > been stranded for 20 years. There, he finds an oppressive force oppressing > madly and plotting something awful. He discovers that time is running out, > and he has to get very quickly from A to B (with stops for brilliantly > choreographed fight scenes in a variety of beautifully rendered > environments) or all is lost. On the way, he reconciles his fecklessness > with the wisdom of his father, much selfless sacrifice takes place, > betrayers betray, redemption happens, etc etc (anyone so sensitive as to > claim that the foregoing is a spoiler should probably abstain from reading > anything written about movies, period). > > Of course, the primary artistic effect of T:R comes from its action and its > aesthetics (which are closely entwined). It's a beautiful movie, even in 3D > (I find 3D hard to converge, overly dark, and hard on my eyes). The visual > design, from the rendered panoramas of the inside of computerland (which > look like the Matrix, as resdesigned by Dubai's urban planners) to the > meticulous set-dressing and costumes (more of a 2001-meets-Rollerball thing) > works in improbable and even moving ways. Rubbing the glassy noir brutalism > of the landscape up against the utopian, curvilinear, techno-chic clothes > and sets produces something that's much more striking and more moving than > the mere storyline. > > But no one wants to stare at nice clothes for 96 minutes. Luckily, there is > a triple-helping of action sequences involving all the best combat stuff > from the first movie and the games that followed it: acrobatic > discus-tossing, light-cycle racing, bullet-time martial arts sequences, and > some tasty aerial combat for good measure. What's most striking about these > sequences is how much like a game they are: every time the actors unveil a > new complex wrinkle on the rules -- shifts in gravity, new weapons, > super-bad-ass bad-guys -- it feels *just like* watching someone > confronting a level-boss or levelling up in a console or arcade game. I > wouldn't be surprised in the least if the production team collaborated with > the game designers who'll be producing the inevitable console tie-ins to > create these scenes; they look like they'd be incredibly fun to play. > > More distracting and less effective was the film's obnoxious use of product > placement, which is confined to the first act (not much room for product > placement in computerland, thankfully -- it would have really shattered the > look-and-feel to have these software agents racing Ducati lightcycles, > carefully holding their soda-pop cans with the label out and sporting Nokia > logos on the napes of their necks). I got the feeling that the film's > creators were under pressure to cram a full movie's worth of placements into > the first few minutes, since most of the movie didn't lend itself to this > treatment. I kept hoping for the computerland people to go shopping for > clothes at a techno-goth superstore like London's Cyberdog<http://shop.cyberdog.net/>-- though, of course, Cyberdog's clothes are essentially fetishwear versions > of the original Tron costumes, so it's only fitting that they'd be taken to > the next level by Tron's successor. > > This is clearly a movie whose intended audience is people in their late 30s > and early 40s with their children in tow. The script is peppered with sly > references to *War Games*, the original *Star Wars*, and has a > davidbowieite androga-villain that is a charming homage to a dozen > comparable characters from my boyhood. > What follows *is* a very mild spoiler. If this bugs you, look away now. *(Clipped > - if you want to read it, hit the link.)* > Johne Cook | http://raygunrevival.com | http://authorculture.blogspot.com | -- dadl-ot mailing list http://mail.thehood.us/mailman/listinfo/dadl-ot_thehood.us http://news.gmane.org/gmane.music.dadl.ot