Re: streaming protocol, satellite links

"Mike O'Connor" <mike-g7Ky/[email protected]> Sat, 6 Oct 2001 09:02:31 +0930
Newsgroups gmane.music.equipment.slimp3.dev
Message-ID <001f01c14df6$00cec910$1ef621cb@themaster>
Hi Sean

So what your saying is that you can not buffer the sound at the server ?
This would make it so you did not have to change anything on the slimp3 side
of the system


Mike

> Use a new protocol (best, I think)
>
> I think the best protocol is one where the client acknowledges every
> packet individually, and it's the server's responsibility to keep track of
> the client's buffer usage, which packets need to be retransmitted,
> timeouts, etc.  This would simplify the client side quite a bit, at the
> expense of having to implement a fairly complex TCP-like protocol on the
> server side. Ultimately this looks like the best solution because it gives
> full control of the protocol to the application. We'll have to deal with
> the same issues as other UDP streaming protocols - in particular,
> detecting link capacity, being fair to TCP connections sharing the same
> path, and refusing to stream or reducing the data rate (reencoding the
> MPEG!!) if we're causing too much packet loss.
>
>
> Sean
>
>
>
>
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