Re: Re: Problems with the player stopping

Sean Adams <sadams-C+JAmueIyFXt/WbtSZLAmwC/[email protected]> Mon, 7 Jan 2002 03:20:00 +0000 (GMT)
Newsgroups gmane.music.equipment.slimp3.user
Message-ID <[email protected]>
If the server doesn't respond, it does keep trying, but not after the
buffer has run empty. If you wanted to resume playing automatically, it
would be easy to detect this on the server side. However I'd much rather
fix the original problem, than to implement a workaround which results in
the audio dropping out for a few seconds.


On Sun, 6 Jan 2002, Jordan Share wrote:

> At 06:56 PM 1/6/2002, Sean Adams wrote:
> >This is the expected behavior with the current server design - if the
> >player's beuffer runs out because the server is tied up, then the stream
> >will stop (instead of stuttering, or starting up later).  The player's
> >buffer is pretty big, but there are some critical points in the server
> >where it can get tied up long enough for the buffer to run empty.
>
> But why doesn't it (the player) keep retrying until the server responds
> again?  Or at least "keep trying for 30 seconds"?
>
> Jordan
>
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