Re: Re: Problems with the player stopping
Sean Adams <sadams-C+JAmueIyFXt/WbtSZLAmwC/[email protected]> Mon, 7 Jan 2002 03:20:00 +0000 (GMT)
| Newsgroups | gmane.music.equipment.slimp3.user |
|---|---|
| Message-ID | <[email protected]> |
If the server doesn't respond, it does keep trying, but not after the buffer has run empty. If you wanted to resume playing automatically, it would be easy to detect this on the server side. However I'd much rather fix the original problem, than to implement a workaround which results in the audio dropping out for a few seconds. On Sun, 6 Jan 2002, Jordan Share wrote: > At 06:56 PM 1/6/2002, Sean Adams wrote: > >This is the expected behavior with the current server design - if the > >player's beuffer runs out because the server is tied up, then the stream > >will stop (instead of stuttering, or starting up later). The player's > >buffer is pretty big, but there are some critical points in the server > >where it can get tied up long enough for the buffer to run empty. > > But why doesn't it (the player) keep retrying until the server responds > again? Or at least "keep trying for 30 seconds"? > > Jordan > > > > To unsubscribe from this group, send an email to: > [email protected] > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > ------------------------ Yahoo! Groups Sponsor ---------------------~--> Tiny Wireless Camera under $80! Order Now! FREE VCR Commander! Click Here - Only 1 Day Left! http://us.click.yahoo.com/WoOlbB/7.PDAA/ySSFAA/rIp0lB/TM ---------------------------------------------------------------------~-> To unsubscribe from this group, send an email to: [email protected] Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/