bopm + unreal
Nim <[email protected]>
| Newsgroups | gmane.network.irc.bopm |
|---|---|
| Message-ID | <[email protected]> |
We are running bopm in conjunction with unrealircd, but having a bit of a problem. We have run the bopm in debuging mode, and it is actually picking up the client connect, and initiating a scan, but it never detects anything. We tracked this problem to Unrealircd not presenting a Port Banner on connect, so we refered to a document in the README stating for IRCu servers, you needed to setup an inetd service with a portbanner. Well, just out of curiosity, did we miss something with unreal? Did anybody else have this problem? If so how did you solve it? -- Mike Arnold