bopm + unreal

Nim <[email protected]>
Newsgroups gmane.network.irc.bopm
Message-ID <[email protected]>
We are running bopm in conjunction with unrealircd, but having a bit
of a problem.  We have run the bopm in debuging mode, and it is
actually picking up the client connect, and initiating a scan, but it
never detects anything.  We tracked this problem to Unrealircd not
presenting a Port Banner on connect, so we refered to a document in
the README stating for IRCu servers, you needed to setup an inetd
service with a portbanner.  Well, just out of curiosity, did we miss
something with unreal?  Did anybody else have this problem?  If so how
did you solve it?

-- 
Mike Arnold
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