Re: bopm + unreal
satmd <[email protected]>
| Newsgroups | gmane.network.irc.bopm |
|---|---|
| Message-ID | <[email protected]> |
Hi, I am running BOPM with UnrealIRCd 3.2.3 with no additional patches whatsoever. connregex = "\\*\\*\\* Notice -- Client connecting.*: ([^ ]+) \\(([^@]+)@([^\\)]+)\\) \\[([0-9\\.]+)\\].*"; And make sure, you have perform = "PROTOCTL HCN"; too. Please see the sample configuration file for instructions where to place these lines. I guess that's all needed in order to have BOPM check a whole network. (To the list: Feel free to add this to the wiki if you can confirm this, I didn't want to add this if it didn't work for others.) Am Samstag 04 Juni 2005 22:47 schrieb Nim: > We are running bopm in conjunction with unrealircd, but having a bit > of a problem. We have run the bopm in debuging mode, and it is > actually picking up the client connect, and initiating a scan, but it > never detects anything. We tracked this problem to Unrealircd not > presenting a Port Banner on connect, so we refered to a document in > the README stating for IRCu servers, you needed to setup an inetd > service with a portbanner. Well, just out of curiosity, did we miss > something with unreal? Did anybody else have this problem? If so how > did you solve it?