Re: bopm + unreal
Nim <[email protected]>
| Newsgroups | gmane.network.irc.bopm |
|---|---|
| Message-ID | <[email protected]> |
i'm not talking about the client connect regex, i'm talking about the port scan regex, target_ip, target_port, and target_string On 6/4/05, satmd <[email protected]> wrote: > Hi, > > I am running BOPM with UnrealIRCd 3.2.3 with no additional patches whatsoever. > > connregex = "\\*\\*\\* Notice -- Client connecting.*: ([^ ]+) > \\(([^@]+)@([^\\)]+)\\) \\[([0-9\\.]+)\\].*"; > > And make sure, you have > perform = "PROTOCTL HCN"; > too. > > Please see the sample configuration file for instructions where to place these > lines. > > I guess that's all needed in order to have BOPM check a whole network. > > (To the list: Feel free to add this to the wiki if you can confirm this, I > didn't want to add this if it didn't work for others.) > > Am Samstag 04 Juni 2005 22:47 schrieb Nim: > > We are running bopm in conjunction with unrealircd, but having a bit > > of a problem. We have run the bopm in debuging mode, and it is > > actually picking up the client connect, and initiating a scan, but it > > never detects anything. We tracked this problem to Unrealircd not > > presenting a Port Banner on connect, so we refered to a document in > > the README stating for IRCu servers, you needed to setup an inetd > > service with a portbanner. Well, just out of curiosity, did we miss > > something with unreal? Did anybody else have this problem? If so how > > did you solve it? > -- Mike Arnold