Re: bopm + unreal

Nim <[email protected]>
Newsgroups gmane.network.irc.bopm
Message-ID <[email protected]>
i'm not talking about the client connect regex, i'm talking about the
port scan regex, target_ip, target_port, and target_string

On 6/4/05, satmd <[email protected]> wrote:
> Hi,
> 
> I am running BOPM with UnrealIRCd 3.2.3 with no additional patches whatsoever.
> 
> connregex = "\\*\\*\\* Notice -- Client connecting.*: ([^ ]+)
> \\(([^@]+)@([^\\)]+)\\) \\[([0-9\\.]+)\\].*";
> 
> And make sure, you have
> perform = "PROTOCTL HCN";
> too.
> 
> Please see the sample configuration file for instructions where to place these
> lines.
> 
> I guess that's all needed in order to have BOPM check a whole network.
> 
> (To the list: Feel free to add this to the wiki if you can confirm this, I
> didn't want to add this if it didn't work for others.)
> 
> Am Samstag 04 Juni 2005 22:47 schrieb Nim:
> > We are running bopm in conjunction with unrealircd, but having a bit
> > of a problem.  We have run the bopm in debuging mode, and it is
> > actually picking up the client connect, and initiating a scan, but it
> > never detects anything.  We tracked this problem to Unrealircd not
> > presenting a Port Banner on connect, so we refered to a document in
> > the README stating for IRCu servers, you needed to setup an inetd
> > service with a portbanner.  Well, just out of curiosity, did we miss
> > something with unreal?  Did anybody else have this problem?  If so how
> > did you solve it?
> 


-- 
Mike Arnold
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