Re: bopm + unreal
Christian 'HERZ' Makowski <[email protected]>
| Newsgroups | gmane.network.irc.bopm |
|---|---|
| Message-ID | <[email protected]> |
Nim, you should better read the manuals, Unreal3.2.3 + BOPM is running _perfect_ There is no "Portscan Regex" your Target IP and Port is your Server who BOPM is connected as Scanner. Just use the default bopm.conf with connregex from satmd with "PROTOCTL HCN" and your BOPM is working. Regards Christian - HERZ - Makowski --------------------------- Networkadmin insiderZ.DE www.insiderZ.de Nim wrote: >i'm not talking about the client connect regex, i'm talking about the >port scan regex, target_ip, target_port, and target_string > >On 6/4/05, satmd <[email protected]> wrote: > > >>Hi, >> >>I am running BOPM with UnrealIRCd 3.2.3 with no additional patches whatsoever. >> >>connregex = "\\*\\*\\* Notice -- Client connecting.*: ([^ ]+) >>\\(([^@]+)@([^\\)]+)\\) \\[([0-9\\.]+)\\].*"; >> >>And make sure, you have >>perform = "PROTOCTL HCN"; >>too. >> >>Please see the sample configuration file for instructions where to place these >>lines. >> >>I guess that's all needed in order to have BOPM check a whole network. >> >>(To the list: Feel free to add this to the wiki if you can confirm this, I >>didn't want to add this if it didn't work for others.) >> >>Am Samstag 04 Juni 2005 22:47 schrieb Nim: >> >> >>>We are running bopm in conjunction with unrealircd, but having a bit >>>of a problem. We have run the bopm in debuging mode, and it is >>>actually picking up the client connect, and initiating a scan, but it >>>never detects anything. We tracked this problem to Unrealircd not >>>presenting a Port Banner on connect, so we refered to a document in >>>the README stating for IRCu servers, you needed to setup an inetd >>>service with a portbanner. Well, just out of curiosity, did we miss >>>something with unreal? Did anybody else have this problem? If so how >>>did you solve it? >>> >>> > > > >
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