RE: bopm + unreal

"QuietFinn" <[email protected]>
Newsgroups gmane.network.irc.bopm
Message-ID <[email protected]>
If you use telnet to connect to <target_ip> <target_port>
you should get something that matches <target_string>

For example, with my server:
bambi:~# telnet 66.225.223.55 6667
Trying 66.225.223.55...
Connected to 66.225.223.55.
Escape character is '^]'.
:topaz.il.us.ircfuture.net NOTICE AUTH :*** Looking up your hostname...
:topaz.il.us.ircfuture.net NOTICE AUTH :*** Found your hostname, cached
:topaz.il.us.ircfuture.net NOTICE AUTH :*** Checking Ident
:topaz.il.us.ircfuture.net NOTICE AUTH :*** Got Ident response

in my bopm.conf I have:
target_string = ":topaz.il.us.ircfuture.net NOTICE AUTH :*** Looking up your
hostname...";

When bopm gets that string it knows it has been able to connect back to the
server using an open proxy.

--
quietFinn
Services Admim, IRCFutureNet IRC network
irc.ircfuture.net | http://www.ircfuture.net
Server Admin - topaz.il.us.ircfuture.net



> i'm not talking about the client connect regex, i'm talking about the
> port scan regex, target_ip, target_port, and target_string
>
> On 6/4/05, satmd <[email protected]> wrote:
> > Hi,
> >
> > I am running BOPM with UnrealIRCd 3.2.3 with no additional
> patches whatsoever.
> >
> > connregex = "\\*\\*\\* Notice -- Client connecting.*: ([^ ]+)
> > \\(([^@]+)@([^\\)]+)\\) \\[([0-9\\.]+)\\].*";
> >
> > And make sure, you have
> > perform = "PROTOCTL HCN";
> > too.
> >
> > Please see the sample configuration file for instructions where
> to place these
> > lines.
> >
> > I guess that's all needed in order to have BOPM check a whole network.
> >
> > (To the list: Feel free to add this to the wiki if you can
> confirm this, I
> > didn't want to add this if it didn't work for others.)
> >
> > Am Samstag 04 Juni 2005 22:47 schrieb Nim:
> > > We are running bopm in conjunction with unrealircd, but having a bit
> > > of a problem.  We have run the bopm in debuging mode, and it is
> > > actually picking up the client connect, and initiating a scan, but it
> > > never detects anything.  We tracked this problem to Unrealircd not
> > > presenting a Port Banner on connect, so we refered to a document in
> > > the README stating for IRCu servers, you needed to setup an inetd
> > > service with a portbanner.  Well, just out of curiosity, did we miss
> > > something with unreal?  Did anybody else have this problem?  If so how
> > > did you solve it?
> >
>
>
> --
> Mike Arnold
>
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