Re: bopm + unreal

Nim <[email protected]>
Newsgroups gmane.network.irc.bopm
Message-ID <[email protected]>
Heres an example of me telneting to a Unrealircd

Trying 206.126.215.250...
Connected to caladan.shadowfire.org.
Escape character is '^]'.


At this point it is waiting for the client to auth.   So as you can
see, unrealircd is not displaying the port banners bahamut does. 
Hence my problem... Thanks for your response

On 6/5/05, QuietFinn <[email protected]> wrote:
> 
> If you use telnet to connect to <target_ip> <target_port>
> you should get something that matches <target_string>
> 
> For example, with my server:
> bambi:~# telnet 66.225.223.55 6667
> Trying 66.225.223.55...
> Connected to 66.225.223.55.
> Escape character is '^]'.
> :topaz.il.us.ircfuture.net NOTICE AUTH :*** Looking up your hostname...
> :topaz.il.us.ircfuture.net NOTICE AUTH :*** Found your hostname, cached
> :topaz.il.us.ircfuture.net NOTICE AUTH :*** Checking Ident
> :topaz.il.us.ircfuture.net NOTICE AUTH :*** Got Ident response
> 
> in my bopm.conf I have:
> target_string = ":topaz.il.us.ircfuture.net NOTICE AUTH :*** Looking up your
> hostname...";
> 
> When bopm gets that string it knows it has been able to connect back to the
> server using an open proxy.
> 
> --
> quietFinn
> Services Admim, IRCFutureNet IRC network
> irc.ircfuture.net | http://www.ircfuture.net
> Server Admin - topaz.il.us.ircfuture.net
> 
> 
> 
> > i'm not talking about the client connect regex, i'm talking about the
> > port scan regex, target_ip, target_port, and target_string
> >
> > On 6/4/05, satmd <[email protected]> wrote:
> > > Hi,
> > >
> > > I am running BOPM with UnrealIRCd 3.2.3 with no additional
> > patches whatsoever.
> > >
> > > connregex = "\\*\\*\\* Notice -- Client connecting.*: ([^ ]+)
> > > \\(([^@]+)@([^\\)]+)\\) \\[([0-9\\.]+)\\].*";
> > >
> > > And make sure, you have
> > > perform = "PROTOCTL HCN";
> > > too.
> > >
> > > Please see the sample configuration file for instructions where
> > to place these
> > > lines.
> > >
> > > I guess that's all needed in order to have BOPM check a whole network.
> > >
> > > (To the list: Feel free to add this to the wiki if you can
> > confirm this, I
> > > didn't want to add this if it didn't work for others.)
> > >
> > > Am Samstag 04 Juni 2005 22:47 schrieb Nim:
> > > > We are running bopm in conjunction with unrealircd, but having a bit
> > > > of a problem.  We have run the bopm in debuging mode, and it is
> > > > actually picking up the client connect, and initiating a scan, but it
> > > > never detects anything.  We tracked this problem to Unrealircd not
> > > > presenting a Port Banner on connect, so we refered to a document in
> > > > the README stating for IRCu servers, you needed to setup an inetd
> > > > service with a portbanner.  Well, just out of curiosity, did we miss
> > > > something with unreal?  Did anybody else have this problem?  If so how
> > > > did you solve it?
> > >
> >
> >
> > --
> > Mike Arnold
> >
> 
> 
> 


-- 
Mike Arnold
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