Re: bopm + unreal

Craig Edwards <[email protected]>
Newsgroups gmane.network.irc.bopm
Organization ChatSpike IRC
Message-ID <[email protected]>
simply point the target ip and target port at some other service, say 
your own sshd, and look for something that's returned on that port.

So long as you can coerce the proxy to connect to something, it can be 
classed as open. You could even write a simple daemon in a scripting 
language that returns a unique string, and use this string as your match 
text.

Brain

Nim wrote:
> It is unmodified 3.2.3
> 
> On 6/5/05, Christian 'HERZ' Makowski <[email protected]> wrote:
> 
>>-----BEGIN PGP SIGNED MESSAGE-----
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>>I have
>>
>>matrix: telnet matrix.insiderz..de 6667
>>
>>:matriX.insiderZ.DE NOTICE AUTH :*** Looking up your hostname...
>>:matriX.insiderZ.DE NOTICE AUTH :*** Found your hostname (cached)
>>
>>UnrealIRCD 3.2.3.
>>
>>You have modified your Unreal ?
>>Then i can't help you.
>>
>>Chris
>>
>>
>>Nim schrieb:
>>
>>
>>>that was the 6667 port i appologize for not including the command
>>>line portion of that telnet
>>>
>>>mike@1of3: > telnet 206.126.215.250 6667 Trying 206.126.215.250...
>>>Connected to caladan.shadowfire.org
>>>
>>>Now its waiting for auth
>>
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>>iD8DBQFCowPWpL5SuZ0flhIRAl+cAKCA2lmHGv36494PS0ABwQEYZA+icgCeLCPK
>>w6N7MYrFiFjWm9I3qYHV0Hg=
>>=cH6u
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>>
>>
> 
> 
> 

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