Re: bopm + unreal
Nim <[email protected]>
| Newsgroups | gmane.network.irc.bopm |
|---|---|
| Message-ID | <[email protected]> |
Too all who are concerned, the problem was with unrealircd. I was
missing a line in the
optoins block.
options {
show-connect-info;
}
Thank you for all your support
On 6/5/05, Craig Edwards <[email protected]> wrote:
> simply point the target ip and target port at some other service, say
> your own sshd, and look for something that's returned on that port.
>
> So long as you can coerce the proxy to connect to something, it can be
> classed as open. You could even write a simple daemon in a scripting
> language that returns a unique string, and use this string as your match
> text.
>
> Brain
>
> Nim wrote:
> > It is unmodified 3.2.3
> >
> > On 6/5/05, Christian 'HERZ' Makowski <[email protected]> wrote:
> >
> >>-----BEGIN PGP SIGNED MESSAGE-----
> >>Hash: SHA1
> >>
> >>I have
> >>
> >>matrix: telnet matrix.insiderz..de 6667
> >>
> >>:matriX.insiderZ.DE NOTICE AUTH :*** Looking up your hostname...
> >>:matriX.insiderZ.DE NOTICE AUTH :*** Found your hostname (cached)
> >>
> >>UnrealIRCD 3.2.3.
> >>
> >>You have modified your Unreal ?
> >>Then i can't help you.
> >>
> >>Chris
> >>
> >>
> >>Nim schrieb:
> >>
> >>
> >>>that was the 6667 port i appologize for not including the command
> >>>line portion of that telnet
> >>>
> >>>mike@1of3: > telnet 206.126.215.250 6667 Trying 206.126.215.250...
> >>>Connected to caladan.shadowfire.org
> >>>
> >>>Now its waiting for auth
> >>
> >>-----BEGIN PGP SIGNATURE-----
> >>Version: GnuPG v1.2.1 (MingW32)
> >>
> >>iD8DBQFCowPWpL5SuZ0flhIRAl+cAKCA2lmHGv36494PS0ABwQEYZA+icgCeLCPK
> >>w6N7MYrFiFjWm9I3qYHV0Hg=
> >>=cH6u
> >>-----END PGP SIGNATURE-----
> >>
> >>
> >>
> >
> >
> >
>
> --
> WinBot IRC client developer: http://www.winbot.co.uk
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> --
>
>
>
--
Mike Arnold